Strength Skills
| Skill | Purpose |
| Athletics | Physical movement and feats of strength |
| Fighting | Unarmed combat and grappling |
| Melee Weapons | Armed close combat |
Athletics
Base Attribute: Strength
Athletics measures a character’s physical power, endurance, and ability to perform demanding physical activities. It is used whenever strength, stamina, or athletic ability determines success.
Typical Uses
- Climbing
- Running and sprinting
- Jumping
- Swimming
- Lifting and carrying heavy objects
- Throwing objects and weapons
- Catching thrown objects
- Breaking or forcing obstacles
The gamemaster determines the difficulty based on the task, terrain, weather, encumbrance, and other situational factors.
Detailed rules for movement, climbing, swimming, lifting, and throwing are found in the Movement and Equipment chapters.
Fighting
Base Attribute: Strength
Fighting measures a character’s skill in unarmed combat. It is used for punches, kicks, grapples, wrestling, natural attacks, and other forms of close-quarters combat that do not rely on manufactured weapons.
Typical Uses
- Unarmed attacks
- Grappling and wrestling
- Escaping grapples
- Improvised weapons
- Natural attacks
- Combat maneuvers
See the Combat chapter for detailed rules on unarmed combat and grappling.
Melee Weapons
Base Attribute: Strength
Melee Weapons measures a character’s proficiency with hand-held weapons used in close combat. It covers everything from swords and axes to knives, polearms, clubs, and advanced melee weapons appropriate to the setting.
Typical Specializations
- Blades
- Axes
- Bludgeons
- Polearms
- Exotic Weapons
The gamemaster may add or modify Specializations to suit the setting.
See the Combat chapter for detailed melee combat rules.
