Version 2.0 (06/26/2026)
The size of a creature, vehicle, or object can have a dramatic effect on combat. Larger targets are generally easier to hit and inflict greater damage, while smaller targets are harder to hit and more difficult to injure.
Every creature, vehicle, and object has a Scale.
| Scale | Modifier | Example |
| Planetary | +16D | Moon, large space station |
| Large Capital | +12D | Starship |
| Small Capital | +8D | Shuttle, sea vessel |
| Colossal | +4D | 5+ story building |
| Gargantuan | +3D | 2–4 story building |
| Huge | +2D | Land vehicle |
| Large | +1D | Large animal |
| Medium | +0D | Humanoid |
| Small | -1D | Small child, large dog |
| Tiny | -2D | Bird |
| Minute | -3D | Insect |
Determining the Scale Modifier
When two objects of different Scales interact, compare their Scale Modifiers.
The difference between the two Scale values is the Scale Modifier.
Example
- Medium (0D) vs. Large (+1D) = 1D
- Huge (+2D) vs. Small (-1D) = 3D
- Planetary (+16D) vs. Small Capital (+8D) = 8D
Larger Attacker
When the attacker is larger than the defender:
- Apply the Scale Modifier as a penalty to the Attack Test.
- Add the Scale Modifier to the attack’s Damage.
Large targets are easier to strike, but hitting a much smaller target accurately is considerably more difficult.
Example: A Huge creature (+2D) attacks a Medium-sized character (0D). The attack suffers a -2D penalty to the Attack Test but gains +2D to its Damage.
Smaller Attacker
When the attacker is smaller than the defender:
- Apply the Scale Modifier as a bonus to the Attack Test.
- Add the Scale Modifier to the defender’s Damage Resistance.
Small attackers can more easily strike larger targets, but their attacks are less effective against massive opponents.
Example: A Small creature (-1D) attacks a Medium-sized character (0D). The creature gains +1D to its Attack Test, while the defender gains +1D to their Damage Resistance.
Special Cases
Some objects are exceptionally large but lightly constructed, such as balloons, tents, or fragile structures. In these cases, the Game Master may choose not to apply the Scale Modifier to Damage Resistance.
Unless otherwise noted, a weapon uses the same Scale as the creature or vehicle wielding or mounting it.
