07.02 Rd6 Gear: Armor

07.02 Rd6 Gear: Armor

Combining Protective Gear

A character cannot wear two suits of the same Type, though he could combine some types. The listing below tells what armor may be worn with what other armor and the kind of bonus it can provide. Of course, layering armor assumes that the two pieces fit together – a character couldn’t wear two helmets, even if they were made of different materials. For protective gear not listed here, use the type in this chart that the armor in question most closely resembles to determine what it can be combined with.

Each additional layer of armor causes a penalty to Reflexes-based of -1D or more, depending on the joint flexibility of the pieces.

Except armor providing less than a full die of protection, any allowed combination offers the character the complete armor bonus for both layers, up to any maximums dictated by the game.

Light Cloth, Primitive

May be worn over any other type of armor. May not be worn under anything. Adds a maximum of +1 to the Armor Value of the total combination.

Medium Cloth, Primitive

May be worn over any other type of armor. May not be worn under anything. Adds a maximum of +2 to the Armor Value of the total combination.

Light Cloth

May be worn over or under any other type of armor. Adds a maximum of +1 to the Armor Value of the total combination.

Medium Cloth

May be worn under any type of armor or over other Medium Cloth to stack their values. (Two of the same type do not stack). Chain Mail may be worn over or under any other type of armor.

Light, Medium and Heavy Plate

May not be worn under anything. May be worn over Light and Medium Cloth.

Shields

May be combined with any armor, but only offer protection if held between the attacker and the user. May not be combined with other shields unless stacked in a stationary position.

Encumbrance Option

Wearing a lot of protective gear can make performing certain actions challenging. For every full die in the Armor Value, the character gets a -1 penalty to all Agility-based Tests.

Maximum Damage Resistance Total

Option

Some characters carry around their own protection, so it doesn’t make much sense to add more to it. The maximum damage resistance roll a character can have before adding any negative modifiers, Character Points, or Fate Points but including Physique, protective gear and abilities, and other modifiers is 6D. Ignore any Armor Value above this. GM may adjust this depending on how effective they want protective gear to be.

Fantasy (TL 2-4)

ArmorTypeProtectionPDMin TL
Hides/furs, fur cloakLight Cloth, Primitive+221
Soft leather, heavy fabricLight Cloth +222
Quilted silkLight Cloth +222
Bone and hideMedium Cloth, Primitive +1D21
Padded leatherMedium Cloth+1D22
Hard leatherHeavy Cloth+1D22
Ring mailMedium Cloth+1D+222
Chain mailMedium Cloth*+2D23
Bronze PlateLight Plate+2D 22
Plate MailMedium Plate+3D32
Plate Heavy Plate+4D43
Fantasy Armor


Shields (TL 2-4)

ShieldTypeProtectionPDMin TL
BucklerLight, One-Handed+212
Small shieldMedium, One-Handed +2D12
Medium shieldLarge, One-handed+2D+122
Large ShieldLarge, One-handed+2D+222
Fantasy Armor

Modern/Pulp (TL 5-7)

All Fantasy Armors are PD-1 at a minimum of 0.

ArmorTypeProtectionPDMin TL
Woven metal fabric (light)*Light Cloth+115
Canvas, heavy khakiLight Cloth +215
Flight jacketMedium Cloth+1D15
Bulletproof VestHeavy Cloth+3D25
Flak jacketLight Plate+3D+126
Light KevlarLight Plate+2D+136
Heavy KevlarMedium Plate+3D36
Ceramic armorHeavy Plate+3D+1 47
Modern/Pulp Armor

Sci-Fi (TL 7+)

Armor Type Protection PDMin TL
SyntheleatherLight Cloth+217
Padded Syntheleather Medium Cloth+1D17
Syntheleather MeshMedium Cloth+1D+127
PlastovexHeavy Cloth+1D+228
PlastosteelMedium Plate+2D29
Heavy Plastosteel Heavy Plate +3D39
Kelvex Mk IHeavy Plate+3D+139
Kelvex Mk V Heavy Plate +3D+249

Sci-Fi (TL 7+) Armor Descriptions

Syntheleather

Jackets or bodysuits made of synthetic leather, this is better than cloth or flesh at protecting a character, but not by much.

Padded Syntheleather

Two layers of Syntheleather cloth with cushioned material in between, this is better at absorbing shocks than basic syntheleather. It is commonly worn as an under-suit for power armor.

Syntheleather Mesh

Synthetic leather fiber interwoven with metal mesh to form a light armor similar to chainmail.

Plastovex

Plastovex is a combination of polymer and Kevlar. Thin and light, yet still good protection against attack, plastovex is favored by those who wish an unobtrusive armor to wear under their clothing.

Plastosteel

Combining the strength of metallic armor with the relatively light weight of polymer, plastosteel is among the best non-powered armor available. However, it does come with a price: if wearing a breastplate and either arm or leg greaves (or both), the wearer suffers a -2 to the Penalty of all Agility-based actions.

Kevlex

Kevlex armor is an advanced ceramic/polymer blend interweaved fibers to for thick plates of tough armor. It’s Light way but still a little bulky. The wearer suffers a -3 to the Penalty of all Agility-based actions.