13.0 – Volturnus: Outpost Alpha-9
This was an epic night. The challenges of the caverns and then finally the Star Devil outpost.
GM Notes:
I merged the original material (location map matches the classic version) with Chris Putnam’s re-write and added my own spice. (1) I kept the Lake of fire and did a little lava craft for that. (2) I noticed that the last few caves were simply wildlife encounters (they were the first encounters but since I re-wrote things for them to go backwards, they were the last). I changed that all up to merge it into one big caven containing a fungus jungle – a fungle. (3) While keeping the classic look of the original outpost map, I decided to expand in it in 3D and added a few more armaments. I abstracted the building levels with the foam-core representation seen in the pics. I think the original intent of the scenario was to create a dungeon crawl and I just wanted to create a tactical challenge.