21 Plots – Samaritan
From: Gypsy Knights Games
Reviewed by: Ron McClung
21 Plots: Samaritan is a new RPG Supplement from Gypsy Knights Games.
I have used Plot seeds from Traveller before, either as inspiration for a one-shot or for a launching of a campaign. I have not only used them in Traveller, but also Star Frontiers, Shatterzone and Star Wars. These books are always handy for inspiration and idea farming. As an obvious follow up to their 21 Plots: Misbehave, this PDF takes you down a more positive path.
I have said before, the best kind of RPG plot is born of some kind of conflict. But doing good is not always fun but being a Samaritan is a little more than just doing good. It is doing good after someone or something has done bad, and in that way, the plot can flourish.
From page 4: “ Using a familiar format for Traveller players, this book presents 21 possible plots for the Referee to use with a gaming group.”
21 Plots: Samaritan presents to the game master a wide variety of seeds for an RPG plot. From helping a young child running from something, to helping the single passenger of a stranded ship with his cargo; from helping a man with his dying son’s last wish to helping find a group of misguided fanatics. All are well written and inspiring in some way or another, as I have come to expect from Gypsy Knight products. Each also have six ways to end as presented in a table. So in truth, you can have well over 120 plotlines.
From page 4: “ These can be useful not only when planning a short diversion from the main campaign, but also on those occasions where the players go off the anticipated path.”
When I am trying hard to think up a plotline for an adventure or a way to kick off a campaign, if all else fails, I turn to a Plots book. Gypsy Knights seem to never run out of ideas, despite putting out quality product after quality product. There are really good plots like True Identity where the players help a guy find the dirt on a corrupt business man and his relations with the local pirates (or do they?). Or The Messiah of Megara where they players help with a pregnant woman who believes she carries the child of some “prophecy” and it must be born on Megara. Just with those two, I can see long sessions of adventuring potential.
In conclusion, I always have liked the Gypsy Knights 21 Plot series and this is no different. There is some greats ideas in this PDF.
For more details on Gypsy Knights Games and their new RPG Supplement “21 Plots: Samaritan” check them out at their website http://Www.gypsyknightsgames.com, and at all of your local game stores.
Codex Rating: 16
Product Summary
21 Plots: Samaritan
From: Gypsy Knights Games
Type of Game: RPG Supplement
Authors: Randy Sutton, John Watts, Curtis Rickman, Vaughn Wright, “Big” Dan Callahan
Artists: Bradley Warnes
Editor: Curtis Rickman
Number of Pages: 46
Website: Www.gypsyknightsgames.com
Reviewed by: Ron McClung