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21 Plots Too

Posted on March 28, 2013December 21, 2022 by Ron McClung

From: Gypsy Knights Games
Reviewed by: Ron McClung

Gypsy Knights Games has released a new RPG Supplement, 21 Plots Too.

21 Plots Too is a sequel to Gypsy Knights Games’  very creative and inspiring 21 Plots.  In much the same way as 21 Plots presented you with plot ideas, 21 Plots Too does as well. The supplement presents several plots around patrons encountering a party with a starship. While 21 Plots had a few fairly eccentric and unconventional plot ideas, 21 Plots Too seems to have a few more.

From  page # 2: “Much as our previous book, 21 Plots, did, this book will concentrate on those groups who have a starship and are plying the stars as is most common for Traveller groups.”

As before, each plot takes up a full page with a summary of the initial pull. This is followed by a table with six options that a GM can roll on or pick from. These options provide the gimmick or the core motivation of the plot and the parts the player find out throughout the adventure. These range from pretty straight forward and mundane to menacing and challenging.

As I said, 21 Plots Too has quite a few more interesting and unique plots than the first supplement. From escorting a gambler possibly over his head or delivering bananas to a religious ceremony to escorting a rock star that could have a secret life or filling in for local system defense while the main defense system of the planet is under repair, this sequel does it again and more.

From page # 2:“Some of these plots, as presented, are intended to take place on worlds in the Cascadia subsector… “

The Cascadia subsector will be reviewed in the near future by The Gamer’s Codex, but as the book says, it’s not needed to enjoy these plots. Coupled with that supplement, however, the GM can have several nights of good sci-fi gaming regardless of the system or setting.

In conclusion, at the risk of sounding like I did before when I reviewed the first one, this book has a lot to offer for a GM in search of plots. Whether in Traveller or any other sci-fi setting, this book can provide a lot of adventures for a game group seeking it.

For more details on Gypsy Knights Games and their new RPG Supplement “21 Plots Too” check them out at their website http://www.gypsyknightsgames.com/, and at all of your local game stores.

Codex Rating: 15

21 Plots Too
From: Gypsy Knights Games
Type of Game: RPG Supplement
Written by: John Watts, Wendy Watts, Larry Guffey, Tony Hicks
Cover Art by: Dave Ross
Number of Pages: 26
Game Components Included: One soft back book
Game Components Not Included: Traveller core rulebook, Mongoose Publishing
Retail Price: $10.99 softback, $4.99 PDF (US)
Website: www.gypsyknightsgames.com
Reviewed by: Ron McClung

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