Basics of Writing a RPG One Shot Adventure

The Basics or the Hook

The device that draws the player characters into the adventure. This is includes the background.

The Push

The motive they have to escape their current situation

The Pull

The reward they expect for achieving the goal

The Gimmick

The adventure’s particular, uh, gimmick

The Enigma (optional)

Motivation or story behind the story. Something may or may not learn at the end of the adventure but can grow into something larger.

Twist (optional)

A surprising plot development

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