Battlestar Galactica (original) Meets Star Wars RPG
CYLON RAIDER
Craft: Cylon Raider
Type: Space superior fighter
Length: 10 meters
Skill: starfighter piloting: cylon raider
Crew: 3
Crew Skill: Starfighter Piloting – 5d+1, starship gunnery – 5d, sensors – 4d+2
Cargo Capacity: 0 kilograms
Consumables: None
Maneuverability: 2D+1
Space: 12
Atmosphere: 450; 1500 kmh
Hull: 3D+1
Sensors:
Passive: 20/0d
Scan: 40/1d
Search: 60/2d
Focus: 3/3d
Weapons:
2 lasor cannons
Fire Arc: front
Fire Contol: 2D+2
Range: 1-3/12/25
Atmosphere; 100-300/1.2/2.5 km
Damage: 5D+2
Notes: Since there are three crew they can all work together and get
and extra 1d to everything they do.
CYLON RAIDER II
Craft: Cylon Raider
Type: Space superior fighter
Length: 10.5 meters
Skill: starfighter piloting: cylon raider
Crew: 3
Crew Skill: Starfighter Piloting – 6d, starship gunnery – 5d+2, sensors – 5d+1
Cargo Capacity: 0 kilograms
Consumables: None
Maneuverability: 3D
Space: 13
Atmosphere: 450; 1500 kmh
Hull: 4D
Sensors:
Passive: 25/1d
Scan: 40/2d
Search:60/3d
Focus: 4/4d
Weapons:
2 lasor cannons
Fire Arc: front
Fire Contol: 3d
Range: 1-3/12/25
Atmosphere; 100-300/1.2/2.5 km
Damage: 6D
2 Proton Torpedo Launchers
Fire Arc: Front
Fire Control: 2d
Range: 1/3/7
Atmosphere: 30-100/300/700
Damage: 9D
Notes: Since there are three crew they can all work together and get and extra 1d to everything they do.
VIPER
Craft: Colonial Warriors Viper Starfighter
Type: All-Purpose Fighter Craft
Length: 9.2 meters
Crew: 1
Cargo Capacity: 100 kilograms
Consumables: 2 weeks
Hyperdrive Multiplier: x25, realspace
Nav Computer: No
Maneuverability: 3D
Space: 8
Atmosphere: 365, 1050 kmh
Hull: 4D+1
Sensors:
Passive: 25/0D
Scan: 50/1D
Search: 75/2D
Focus: 3/4D
Weapons:
Twin laser Cannons
Fire Arc: Front
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300 m/1.2 km/2.5 km
Damage: 6D
Capsule: Vipers are the fighter craft of the Colonial Navy. They are single-man fighters built to serve as first-strike craft and recon craft in addition to performing the duties of a typical starfighter. Most of the ship is home to the triple engines that provide the ship with it’s awesome speed. By burning a sizable portion of fuel, Vipers can accelerate to FTL speeds while remaining in realspace. Increase Space Speed as follows: GM Note: Turbo – Can only do turbo for a maximum of 5 rounds. For each round that they use turbo is +1D difficulty to be hit. On the second round there is a -1D penalty for maneuverability and decreases every round after by – 1D. Speed increases every round that turbo is on by +4. To a maximum of space speed of 28. To slow down will take the number of rounds that turbo was used. Only for combat. Non-combat doesn’t matter
VIPER II
Craft: Colonial Warriors Viper Starfighter
Type: All-Purpose Fighter Craft
Length: 9.3 meters
Crew: 1
Cargo Capacity: 100 kilograms
Consumables: 2 weeks
Hyperdrive Multiplier: x25, realspace
Nav Computer: No
Maneuverability: 4D
Space: 9
Atmosphere: 400, 1150 kmh
Hull: 4D+2
Sensors:
Passive: 25/1D
Scan: 50/2D
Search: 75/2D
Focus: 4/4D
Weapons:
4 laser Cannons
Fire Arc: Front
Fire Control: 2D+1
Space Range: 1-3/12/25
Atmosphere Range: 100-300 m/1.2 km/2.5 km
Damage: 7D
Proton Torpedo Launchers
Fire Arc: Front(nose)
Fire Control: 2d
Range: 1/3/7
Atmosphere: 30-100/300/700
Damage: 9D
Capsule: Vipers are the fighter craft of the Colonial Navy. They are single-man fighters built to serve as first-strike craft and recon craft in addition to performing the duties of a typical starfighter. Most of the ship is home to the triple engines that provide the ship with it’s awesome speed. By burning a sizable portion of fuel, Vipers can accelerate to FTL speeds while remaining in realspace. Increase Space Speed as follows:
GM Note: Turbo – Can only do turbo for a maximum of 5 rounds. For each round that they use turbo is +1D difficulty to be hit. On the second round there is a -1D penalty for maneuverability and decreases every round after by – 1D. Speed increases every round that turbo is on by +5. To a maximum of space speed of 34. To slow down will take the number of rounds that turbo was used. Only for combat. Non-combat doesn’t matter