Battlestar Galactica (original) Meets Star Wars RPG

CYLON RAIDER
Craft: Cylon Raider
Type: Space superior  fighter
Length: 10 meters
Skill: starfighter piloting: cylon raider
Crew: 3
Crew Skill: Starfighter Piloting – 5d+1, starship gunnery – 5d, sensors – 4d+2
Cargo Capacity: 0 kilograms
Consumables: None
Maneuverability: 2D+1
Space: 12
Atmosphere: 450; 1500 kmh
Hull: 3D+1
Sensors:
Passive: 20/0d
Scan: 40/1d
Search: 60/2d
Focus: 3/3d
Weapons:
2 lasor cannons
Fire Arc: front
Fire Contol: 2D+2
Range: 1-3/12/25
Atmosphere; 100-300/1.2/2.5 km
Damage: 5D+2

Notes: Since there are three crew they can all work together and get
and extra 1d to everything they do.

CYLON RAIDER II
Craft: Cylon Raider
Type: Space superior  fighter
Length: 10.5 meters
Skill: starfighter piloting: cylon raider
Crew: 3
Crew Skill: Starfighter Piloting – 6d, starship gunnery – 5d+2, sensors – 5d+1
Cargo Capacity: 0 kilograms
Consumables: None
Maneuverability: 3D
Space: 13
Atmosphere: 450; 1500 kmh
Hull: 4D
Sensors:
Passive: 25/1d
Scan: 40/2d
Search:60/3d
Focus: 4/4d
Weapons:
2 lasor cannons
Fire Arc: front
Fire Contol: 3d
Range: 1-3/12/25
Atmosphere; 100-300/1.2/2.5 km
Damage: 6D
2 Proton Torpedo Launchers
Fire Arc: Front
Fire Control: 2d
Range: 1/3/7
Atmosphere: 30-100/300/700
Damage: 9D

Notes: Since there are three crew they can all work together and get and extra 1d to everything they do.

VIPER
Craft: Colonial Warriors Viper Starfighter
Type:  All-Purpose Fighter Craft
Length:  9.2 meters
Crew:  1
Cargo Capacity:  100 kilograms
Consumables:  2 weeks
Hyperdrive Multiplier:  x25, realspace
Nav Computer:  No
Maneuverability:  3D
Space:  8
Atmosphere:  365, 1050 kmh
Hull:  4D+1
Sensors:
Passive: 25/0D
Scan: 50/1D
Search: 75/2D
Focus: 3/4D
Weapons:
Twin laser Cannons
Fire Arc:  Front
Fire Control:  2D
Space Range:  1-3/12/25
Atmosphere Range:  100-300 m/1.2 km/2.5 km
Damage:  6D

Capsule:  Vipers are the fighter craft of the Colonial Navy.  They are single-man fighters built to serve as first-strike craft and recon craft in addition to performing the duties of a typical starfighter.  Most of the ship is home to the triple engines that provide the ship with it’s awesome speed.  By burning a sizable portion of fuel, Vipers can accelerate to FTL speeds while remaining in realspace. Increase Space Speed as follows: GM Note: Turbo – Can only do turbo for a maximum of 5 rounds. For each round that they use turbo is +1D difficulty to be hit. On the second round there is a -1D penalty for maneuverability and decreases every round after by – 1D. Speed increases every round that turbo is on by +4. To a maximum of space speed of 28. To slow down will take the number of rounds that turbo was used. Only for combat. Non-combat doesn’t matter

VIPER II
Craft: Colonial Warriors Viper Starfighter
Type:  All-Purpose Fighter Craft
Length:  9.3 meters
Crew:  1
Cargo Capacity:  100 kilograms
Consumables:  2 weeks
Hyperdrive Multiplier:  x25, realspace
Nav Computer:  No
Maneuverability:  4D
Space:  9
Atmosphere:  400, 1150 kmh
Hull:  4D+2
Sensors:
Passive: 25/1D
Scan: 50/2D
Search: 75/2D
Focus: 4/4D
Weapons:
4 laser Cannons
Fire Arc:  Front
Fire Control:  2D+1
Space Range:  1-3/12/25
Atmosphere Range:  100-300 m/1.2 km/2.5 km
Damage:  7D
Proton Torpedo Launchers
Fire Arc: Front(nose)
Fire Control: 2d
Range: 1/3/7
Atmosphere: 30-100/300/700
Damage: 9D

Capsule:  Vipers are the fighter craft of the Colonial Navy.  They are single-man fighters built to serve as first-strike craft and recon craft in addition to performing the duties of a typical starfighter.  Most of the ship is home to the triple engines that provide the ship with it’s awesome speed.  By burning a sizable portion of fuel, Vipers can accelerate to FTL speeds while remaining in realspace. Increase Space Speed as follows:
GM Note: Turbo – Can only do turbo for a maximum of 5 rounds. For each round that they use turbo is +1D difficulty to be hit. On the second round there is a -1D penalty for maneuverability and decreases every round after by – 1D. Speed increases every round that turbo is on by +5. To a maximum of space speed of 34. To slow down will take the number of rounds that turbo was used. Only for combat. Non-combat doesn’t matter

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