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Category: B5 General Stuff

Vitality and Wound Points

Posted on June 5, 2010December 17, 2015 by Ron McClung

Another possible option for the Babylon 5 Roleplaying Game is to use the vitality and wound point system. Similar to the Hit Points methods, the idea behind this system is to make combat somewhat less lethal. However, where the basic Hit Points system is designed to simply make combat less deadly, this system is a…

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Action Points

Posted on June 5, 2010December 15, 2015 by Ron McClung

B5 Action Points PDF Available in Downloads Action Points provide characters with the means to affect game play in significant ways. A character always has a limited amount of Action Points, and while he replenishes this supply every time he gains a new level, he must use them wisely because other opportunities to regain them…

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New Skills & Skill Variance

Posted on June 5, 2009December 17, 2015 by Ron McClung

  New Skills Medical (Int) Additional Usage Surgery (DC 20): With a surgery kit, you can conduct field surgery. This application of the Treat Injury skill carries a –4 penalty, which can be negated with the Surgery feat. Surgery requires 1d4 hours; if the patient is at negative hit points, add an additional hour for…

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Additional Telepathic Abilities

Posted on June 5, 2009December 17, 2015 by Ron McClung

Reference LGtT – Lurker’s Guide to Telepaths

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New Feats for Babylon 5 RPG

Posted on June 5, 2009December 17, 2015 by Ron McClung

I felt that B5 RPG 2nd Edition was lacking in some of the standard feats that comes with d20. Meanwhile, theWars RPG had the feats I was looking for. So I converted them to B5, using the Action point system for some of them. Wars RPG Feats converted to B5 RPG 2nd Edition PDF available…

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Babylon 5 RPG Prestige Classes

Posted on June 3, 2009December 17, 2015 by Ron McClung

2e Classes Reference LGtFS – Lurker’s Guide to Freedom Station S&P – Signs & Portents online magazine (PDF) LotR – Legend of the Rangers BH – Bounty Hunter LGtT – Lurker’s Guide to Telepaths H&A – Heroes & Aliens

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