The Concept The Star Wars 2nd Ed. R&E supplies you with ways to Create a Character Template, however, it has very little on fleshing a Character out. Fleshing a character out entails coming up with a background story. In that background story, you create a concept… a character concept. To develop a character concept and…
Category: SWd6 Adv./Comp.
3.0 Advantages d6
Alien or Special Abilities We all know that in Star Wars, “alien” is a very relative term. Technically, everybody in Star Wars is an alien to someone else, however, the universe of Star Wars is very human-centric. In game terminology, “alien” refers to anything not strictly Human; anything not human or human-norm is alien. This…
3.1 More Special Abilities (d6)
(In addition to the list in Alien Encounters Sourcebook). These abilities are listed by point cost. They are merely a short listing of some options possible. Use them at your discretion. Create roleplaying rules for other options based on what you see here. This is not a totally inclusive list. Other ability may be created…
4.0 A/C D6 Appendix
Advantages Point Costs Self-Healing Point Costs: 3 The character has mastered meditation techniques that allow him to heal more rapidly. He regains Stunned damage at the rate of two results per round of rest. Up Condition Point Costs: 4 The character operates as if up (See MasterDeck Conversion to SW/D6) under certain proscribed conditions. The…
5.0 Advantage & Compensation d6 List
< The Advantages Advantage Point Value Alien or Special Abilities Special Abilities 1-5 Psionic Powers 5-8 Knowledge Contacts 1-4 Cultures 1-4 Secrets 1-6 Supranormal Knowledge 3 Latent Abilities 1-5 Material Gain Cybernetics 1-5 Equipment 1-5 Patron 1-3 Ships 3 or 6 Wealth 2-5 Numbers Increased…
2.1 Xeno-Flaws d6
Point Value Effect 1 Allergy: If the character is exposed to a fairly common substance(such as smoke from a fire, a particular food, sunlight, etc.), the character is stymied until the condition is removed. A character who is stymied loses his Wild-Die reroll during his next action phase. If he rolls the diceand gets a…
2.0 Compensations d6
After going through and selecting Advantages, you probably already have some ideas about what sort of Compensations your character has. Keep in mind that they make your character more “balanced.” They are not intended to cripple your character or the character’s abilities. They just make for a well-rounded individual. Age “Age” is a Compensation that…
3.2 Psionic Powers d6
Note that some powers have limited use(Limits), and Minimum Psi Ability, while others have other Powers as Pre-Requisites.Some have a Base Difficulty Score while others are opposed rolls with the Target’sWillpower. When the number of Die is referenced, use the Die Code of the totalpower. (skill powers + Psi-Ability). Use only the number to the…


