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Category: SW MasterDeck d6

02 – Cards in Combat and Interaction

Posted on June 15, 1996March 20, 2018 by Ron McClung

(portions of pg. 126-129-Masterbook) Combat and interaction in D6/Masterbook is enhanced by the card deck. which speeds up play and introduces an interesting aspect of chance to the game. Instead of simply determining initiative by rolling a Perception and keeping up with who has the highest in the group, the card deck is used instead….

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05 – Enhancement Cards

Posted on June 15, 1996March 20, 2018 by Ron McClung

(Portions of pg. 120-122 – Masterbook) This section contains the information that players will use when they play their cards. All of the enhancements and subplots are explained in alphabetical order below. Action Cards By playing an action card, the player can add +1 pip to all skill or Attribute rolls for the rest of…

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01 – The Masterdeck Card Basics

Posted on June 15, 1996March 20, 2018 by Ron McClung

Anatomy of a Card (Click on the caption of the feature to get the explanation) (Borrowed from Masterbook Core Rulebook, WEG) If you purchased MasterBook as part of a boxed set, then you have one the MasterBook card deck, also known as the Action Deck. The Card Number The Card Number is at the top…

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03 – D6 Combat / Interaction Skill Integration

Posted on June 15, 1996March 20, 2018 by Ron McClung

Interaction (Success Chart Explanations) (portions of pg. 78-82 – Masterbook Rulebook) This Masterbook Conversion into D6 features a number of interaction options. Instead of trying to cause damage to other characters through combat, characters can use a number of interaction skills to accomplish other objectives: frighten away attackers, force them to surrender, or force them…

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04 – Additional Interaction Skills

Posted on June 15, 1996March 20, 2018 by Ron McClung

New Skills The Masterbook concept of interaction primarily is the non-combat actions taken in combat rounds. It also includes actions taken outside of rounds that could have, but involve gaining some advantage over an opponent. It gives the players more options in combat, making it more Heroic. The following skills will be needed to integrate…

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08 – Success Chart

Posted on June 15, 1996March 20, 2018 by Ron McClung

(Portions of pg. 67-68, and p 99, p 109, p 113 – Masterbook) One thing that bothered me was the difficulty system of Star Wars/D6. The difficulties can tell you how hard things are, but you never had a feeling of how well you did; a quantitative way of knowing how successful you were. The…

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06 – Subplot Cards

Posted on June 15, 1996March 20, 2018 by Ron McClung

(Portions of pg. 122-124 – Masterbook) Alertness When this card is placed face up in front of a player’s character, that person has a special “sixth sense” outside of all other rules and roleplaying situations that will help him to spot a previously unseen item, character, or clue selected by the gamemaster. It is normally…

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07 – Picture Cards

Posted on June 15, 1996March 20, 2018 by Ron McClung

The Picture Cards (Portions of pg. 124-125 – Masterbook)Also known as the jokers, the picture cards are special cards that can be used in several ways. When a character is dealt a particular picture card, it has the results described below. In Star Wars, they have specific meanings, and they are listed below. You can…

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