Chapter 8: A Requiem for Runcible landed on a Friday the 13th in October for me, so I decided to make it a little more creepy. It was an interesting challenge to take some that is light heartedly creepy and make it more serious and horror based. A few things I took into consideration about Arnon…
Category: TG General
Fort Skull Fire
Fort Skull Fire was one of 7 weapons stations built by a Saurian Regime of Sculedrus “The Skull” Kane, called the God Shield. Lord Kane was notoriously paranoid of the gods and their wrath, and used his people’s mastery of technology to build 7 massive defense cannon. Some would say he was a visionary, foreseeing the future cataclysm. No one knows for sure if he did or not, but he feared something.
Titansgrave Adventure: Fire in the Sky
An Idea I came up with inspired by a craft of an ancient fortress I am building. Best comment about this terrain craft: Crickey! It looks like Skeletor took control of Cobra! BASICS Elements PULL PCs are approached by someone desperately in need of help. A friend – tech (#2) – has been captured by…
Into the Worm’s Gullet notes & re-write
My wre-write of Into the Worm’s Gullet. These are my conversions and story additions of this adventure to Fantasy AGE/Titansgrave. Wandering Monsters (1 in 6, check every 2 turns, d4 for type) 1d3 Stone Simians, Elite (can occur twice, ignore if rolled again) 1d12 Stone Simians, Average 1 Warborn Ooze (can only occur once, ignore if…
Denizens of the Rust Wastes
I need a few creatures that are common to the Rust Wastes, so I decided to expand on the region and create creatures somewhat inspired by stuff that is already out there. South of the Divide, the Rust Wastes is a massive desert formed by the fallen and decay warmachines of Chaos Wars. Several great…
Specialization: Treasure Hunter (Rogue)
Treasure Hunter are a special breed of ROgue that delve deep in the catacombs and tunnels of ruins long forgotten to uncover their secrets. Class: Rogue Requirement: You must have Intelligence and Perception 2 or higher. Historical or Arcane Lore. Novice: Treasure Hunters pick up bits and pieces of information about artifacts and lost civilizations throughout their…
Pregens: Marauding Angels of Crimson Eternity (MACE Gang) Character Backgrounds
Arabrak Treasurebrow (Dwarf, male) Arabak was born into a family of smiths under the Southern Mountains in a tribe of nomadic dwarves. Arabak’s father was a monk of the religious caste of their people. He was a expert martial artist as well as a skilled blacksmith. “Before you learn to forge steel, you must learn…
Specialization: Arcane Hunter (Mage)
Arcane Hunter exists for one purpose – find lost arcane artifacts from before the Chaos Wars or even the Cataclysm. Class: Mage Requirement: You must have Intelligence and Perception 2 or higher. Historical or Arcane Lore. Novice: You have learned to track valuable magical artifacts from an age gone by. You gain +2 to any tests involving…
Protected: Titans Grave Campaign Notes
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Rules: Magic Mishaps
When casting any spell with a requirement, if the casting roll fails and the Stunt Die result is a 1, a magical mishap occurs. When there is a magical mishap the caster immediately makes a Willpower (Self-Discipline) test against the spell’s target number. A successful test means the caster is knocked prone, with the usual…

