Small Creatures commonly found in the underground caverns of the southern regions.

| Crag Crawler |
Small Beast |
| Abilities (Focuses) |
| 2 |
Accuracy (Bite) |
| -1 |
Communication |
| -2 |
Constitution |
| 5 |
Dexterity (Stealth) |
| 0 |
Fighting (Claw) |
| 1 |
Intelligence |
| 2 |
Perception |
| 0 |
Strength |
| 0 |
Willpower |
|
| Speed |
Health |
Defense |
Armor Rating |
| 10 |
20 |
10 |
3 |
| Weapon |
Attack Roll |
Damage |
Range |
| Bite |
+4 |
1d6-2 |
Touch |
| Claw |
+4 |
1d6 |
Touch |
| Special Qualities |
| Favored Stunts: Latch On, Skirmish, Poison Bite |
| Dark Sight: Crag Crawlers can see in darkness up to 20 yards without a light source. |
| Poison Bite Stunt: A Crag Crawlers can inject poison as a special stunt costing 2 SP. The poison debilitates the victim, who suffers a –2 penalty to Dexterity, Fighting, and Accuracy until the end of the encounter or until they receive magical healing. |
| Latch On (3 SP): If the Crag Crawlers hits it automatically grapples the target and gains a +3 bonus to resist being removed forcibly. |
| Tough: A Crag Crawlers carapace gives it a natural Armor Rating of 3. |