Small Creatures commonly found in the underground caverns of the southern regions.

Crag Crawler |
Small Beast |
Abilities (Focuses) |
2 |
Accuracy (Bite) |
-1 |
Communication |
-2 |
Constitution |
5 |
Dexterity (Stealth) |
0 |
Fighting (Claw) |
1 |
Intelligence |
2 |
Perception |
0 |
Strength |
0 |
Willpower |
|
Speed |
Health |
Defense |
Armor Rating |
10 |
20 |
10 |
3 |
Weapon |
Attack Roll |
Damage |
Range |
Bite |
+4 |
1d6-2 |
Touch |
Claw |
+4 |
1d6 |
Touch |
Special Qualities |
Favored Stunts: Latch On, Skirmish, Poison Bite |
Dark Sight: Crag Crawlers can see in darkness up to 20 yards without a light source. |
Poison Bite Stunt: A Crag Crawlers can inject poison as a special stunt costing 2 SP. The poison debilitates the victim, who suffers a –2 penalty to Dexterity, Fighting, and Accuracy until the end of the encounter or until they receive magical healing. |
Latch On (3 SP): If the Crag Crawlers hits it automatically grapples the target and gains a +3 bonus to resist being removed forcibly. |
Tough: A Crag Crawlers carapace gives it a natural Armor Rating of 3. |