
Monstrous Crystalline entity made up of psychic energy and a cloud of crystalline shards
Attributes: Agility d12, Smarts d4 (A), Spirit d12, Strength d12+4, Vigor d6
Skills: Fighting d6, Intimidation d6, Swimming d4, Notice d8, Stealth d10, Throwing d4
Charisma: -; Pace: 7; Parry: 5; Toughness: 6
Gear: Crystal shards (Str+d8; Claws), psychic energy blast (Throwing; range 3/6/12; Str+d6)
Special Abilities
• Low Light Vision: No penalties for dim or dark lighting.
• Engulf: This creature may engulf creatures it moves over, as long as it doesn’t make any other attacks the same round. Victims who fail an Agility roll are pinned, and require a raise on an opposed Strength roll to escape.
• Fear: Anyone who sees this creature must make a Fear check.
• Elemental: Immune to fear, ignore wound modifiers, poison, and extra damage from called shots.
• Flight: Flying Pace of 6″ and Climb -1.
• No Breath: Doesn’t breathe, immune to inhaled poisons and smell-based effects.
• Immunity: Cold.
• Size +1: Increases Toughness by +1.