Dark Conspiracy in Alternity

Converting Characters

Attributes

Dark Conspiracy Attributes are calculated through a 2d6-2 roll (other than Empathy). Alternity Attributes are calculated by a 2D6+2 roll. For all Attributes, to convert from Dark Conspiracy to Alternity, do the following:

Alternity Attribute = Dark Conspiracy Attribute + 4

Follow the following Table to determine which DC Attribute corresponds to which Alt Attribute:

DC Attributes Alternity Attributes
Strength (STR) Strength
Agility (AGL) Dexterity
Constitution (CON) Constitution
Education (EDU) Intelligence
Intelligence (INT) Will
Charisma (CHA) Personality

Empathy doesn’t directly translate to Alternity, however, if the player is a Empath of some kind, but has particular low EDU, INT, CON, or CHA, that person can use his Empathy to effect those lower scores. He can do the follwing:

New Alternity Score = [(Dark Conspiracy Score +(Empathy x 2)) / 2] + 4

This must be done with the GMs discretion. It should only be used to the Alternity Attributes the character will use as part of his new Alternity Psi character.

Other Character Creations Notes:

Psi-Points: Because FX will be used in Alternity Dark Conspiracy, all Psi players must double their Psi points to be competitive.

FX Powers: Only Arcane Magic FX and Faith FX are compatible with Dark Conspiracy, however, Super Power FX would make for an interesting Dark Conspiracy game. That’s left to the GM

Psi Talents: Psi Talents do exist in Alternity: Dark Conspiracy.

FX Talents: FX Talents do exist in Alternity: Dark Conspiracy.

Mutations: Mutations can exists.

Cybernetics: Cybernetics only exists at Progress Level 6 (only for corporate cronies and the Idle Rich). Some PL 7 Cyber does exist, but only those that deal with ETs.

Equipment and Progress Level: In general, for normal characters, use the Dark Matter equipment sourcebooks. Use the Progress Level of Dark Matter, as well.

Skills

Because of the Alternity mechanic of Broad versus Specialty skills, Dark Conspiracy Skill Levels are not directly translated. Instead, the following method is used to translate DC Skill Levels into Alternity.

Dark Conspiracy Levels
Alternity Skill Ranks
Level 1-2 Broad Skill
3+ Broad Skill and (DC Level – 2) Ranks in the applicable Specialty Skills (See below for applicable skills) **

** – These ranks can be distributed among any number of specialties.

If the character has two skills that translate into the same Alternity skill, the player simply translates the total ranks into the skill. For example, if the player has Pilot (Rotary) Level 4 and Pilot (Fixed Wing) Level 3, it translates to the Vehicle Ops broad skill and 5 Ranks to Vehicle Ops: Air.

While assigning skills, it’s important to keep a tally of the total skills points spent to get these ranks. Starting Dark Conspiracy characters do not translate directly into starting Alternity characters, so the skill point total will be used to calculate the current Alternity character’s Achievement Level.

Some skills convert directly while others are more ambiguous. The Specialty skills listed below in Italics and in parentheses indicate a choice of specialties.

DC Attribute
Dark Conspiracy Skills

Alternity Skills
STR Archery Ranged Weapons Primitive: Bow DEX
Heavy Weapons Heavy Weapons: (Direct or Indirect) STR
Mechanic Technical Science: (Repair) INT
Melee Combat (Unarmed) Unarmed Attack (Brawl or Power Martial Arts) STR
Melee Combat (Armed) Melee Weapons (Blade or Bludgeon) STR
Small Arms (Pistol) Ranged Weapons Modern: Pistol DEX
Small Arms (Rifle) Ranged Weapons Modern: (Rifle or SMG ) DEX
Thrown Weapons Athletics: Throw STR

CON
Climbing Athletics: Climbing STR
Horsemanship Animal Handling: Animal Riding WIL
Parachute Acrobatics: Daredevil DEX
Swimming Movement: Swim CON
Vessel Use (Boat) Vehicle Ops: Water DEX
Vessel (Ship) Vehicle Ops: Water DEX
Vessel (Hovercraft) Vehicle Ops: Air DEX

AGL
Acrobatics Acrobatics: (any specialty) DEX
Demolitions Demolitions: (any specialty) INT
Electronics Technical Science: Repair INT
Forgery Creativity: Forgery WIL
Lock pick Manipulation: Lock pick DEX
Pickpocket Manipulation: Pickpocket DEX
Stealth Stealth: Sneak DEX

INT
Navigation Navigation: Navigate Surface INT
Observation Awareness: Perception WIL
Pilot (Fixed Wing) Vehicle Ops: Air DEX
Pilot (Rotary) Vehicle Ops: Air DEX
Pilot (Shuttle) Vehicle Ops: Space DEX
Psychology Medical Science: Psychology INT
Stalking Stealth: Shadow DEX
Tracking Investigate: Track INT
Vehicle Use (Motorcycle) Vehicle Ops: Land DEX
Vehicle Use (Wheeled) Vehicle Ops: Land DEX
Vehicle Use (Heavy Vehicle) Vehicle Ops: Land DEX
Willpower Resolve: Mental WIL

EDU
Biology Life Science: Biology INT
Business Business (any specialty) INT
Chemistry Physical Science: Chemistry INT
Computer Operations Knowledge: Computer Operations INT
Engineer Technical Science: (any specialty) INT
Medical Medical Science: (Forensics or Medical Knowledge or Surgery or Treatment) INT
Physics Physical Science: Physics INT

CHA
Act/Bluff Entertainment: Act or Deception: Bluff PER
Bargain Interaction: Bargain PER
Disguise Entertainment: Act PER
Instruction Teach (any specialty) WIL
Interrogation Investigate: Interrogation WIL
Language Knowledge: Language INT
Leadership Leadership: (any specialty) PER
Luck Perk: Good Luck
Perk
Persuasion Interaction: (Charm or Seduce) PER

EMP
Animal Empathy ESP: Empathy INT
Computer Empathy Telepathy: Datalink PER
Empathic Healing Biokinesis: Heal CON
Foreboding ESP: Precognition INT
Human Empathy ESP: Empathy INT
Project Emotion Telepathy: Empathic Projection INT
Project Thought Telepathy: Suggest PER
Willpower Drain Telepathy: (Tire or Drain) PER

Advanced Empathic Powers

DC Attribute Dark Conspiracy Skills
Alternity Skills

EMP
Dimension Walk Telepathy: Psychic Projection PER
Clairaudience ESP: Clairaudience INT
Clairavoyance ESP: Clairaudience INT
Cryokinesis Telekinesis: Cryokinesis WIL
ESP ESP: Precognition INT
Metal Attack Telepathy: Mind Blast PER
Mind Shield Telepathy: Mind Shield PER
Psionic Scan ESP: Sensitivity INT
Pyrokinesis Telekinesis: Pyrokinesis WIL
Self-Healing Biokinesis: Heal CON
Telekinesis Telekinesis: Psycokinetics WIL
Telepathy Telepathy: Contact PER
Teleportation Psychoportation: Apportation WIL
Change Environment (Short Term) GM’s Discretion
Change Environment (Extended) GM’s Discretion
Change Environment (Special) GM’s Discretion
Close Portal GM’s Discretion
Phase Biokinesis: Intangibility CON
Sorcerous Flight Telekinesis: Levitation WIL
Sorcerous Telekinesis Telekinesis: Psycokinetics WIL
Psychometry ESP: Psychometry INT
Invulnerability Biokinesis: Bio-Armor CON
Darkling Empathy ESP: Empathy INT
Aura Reading ESP: Empathy INT
Psychic Invulnerability Telepathy: Mind Shield PER
Psychic Tracking ESP: Navgonition INT
Psychic Beacon GM’s Discretion
Time “Travel” ESP: Postcognition INT
Dream Intrusion GM’s Discretion
Excorcism Monotheism: Excorism WIL
Hypnosis Mesmerism: Hypnotize PER
Possession Telepathy: Possess WIL
Psychic Invisibility Telepathy: Obscure WIL
Psychic Surgery GM’s Discretion
Astral Combat GM’s Discretion
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