Exit Requirements & Options

List blow are the exit options for each specialty. Once the PC meets the Exit Requirements, he can choose from any of the listed Specialties to move to.  The PC must also meet the Entry requirements for the new Specialty to choose from the Specialty’s skill list.

Enforcer Specialty Exit Requirements & Options
PROFESSION / SPECIALTY EXIT REQUIREMENTS EXIT OPTIONS
ENFORCER:
ASSASSIN Assassin Level 5. All Spec. Skills Level 4 Corporate Spy; Law Enforcement; Explorer:Attack Scout
CORPORATE SECURITY Corporate Sec. Level 4. All Spec. Skills Lvl 5 Corporate Spy; Law Enforcement;Soldier
CORPORAT SPY Corporate Spy Level 5. All Spec. Skill Lvl 6 Corporate Sec.; Assassin; Explorer: Attack Scout
FIGHTER PILOT Fighter Pilot Level 4. All Spec. Skill Level 5 Soldie; Law Enforcement; Crewman: Astro.
LAW ENFORCEMENT Law Enforcement Level 4. All Spec. Skill Level 6 Assassin; Corporate Sec.; Corporate Spy; Soldier
SOLDIER Soldier Lvl 4., All Spec. Skill Level 5 Assassin; Corporate Sec.;Law Enforcement; Explorer: Attack Scout; Colonist: Rogue
Scispec Specialty Exit Requirement & Options
PROFESSION/ SPECIALTY EXIT REQUIREMENTS EXIT OPTIONS
SCISPEC:
GEMMER Gemmer Level 4. All Spec. Skills Level 5 Planetary Surveyor; Colonist: Rogue
MEDICAL SPECIALIST Medical Spec. Level 4. All Spec. Skills Level 5 Gemmer; XenoSpecialist
PLANETARY SURVEYOR Planet. Surv. Level 4 All Spec. Skill Level 5 Gemmer; XenoSpecialist
XENO-SPECIALST XenoSpec.Level 4. All Spec. Skill Level 5 Med. Spec.; Planetary Surveyor
Techex Specialty Exit Requirements & Options
PROFESSION/SPECIALTY EXIT REQUIREMENTS EXIT OPTIONS
TECHEX:
CASTer CASTer Level 3. All Spec. Skill Level 5 CompTech, RoboEx; TechnoSpy; StarShip Engineer; XenoTech.
COMPTECH CompTech Level 3. All Spec. Skill Level 5 RoboEx;TechnoSpy; StarShip Engineer; XenoTech., CASTer
RIGJACK Rigjack Level 3. All Spec. Skill Level 4 CompTech; StarShip Engr.; TechnoSpy., CASTer
ROBOEX Roboex Level 4. All Spec. Skill Level 5 CompTec; RigJack; StarShip Engr.; XenoTech, CASTer
STARSHIP ENGINEER _Starship Eng. Level 3. All Spec. Skill Level 5 RigJack; CompTech; XenoTech.
TECHNOSPY TechnoSpy Level 5. All Spec. Skill Level 5 CompTech; RigJack; Colonist: Rogue
XENOTECH XenoTech Level 4. All Spec. Skill Level 6 CompTech;RoboEx; RigJack; StarShip Engr.
Explorer Specialty Exit Requirements & Options
PROFESSION/ SPECIALTY EXIT REQUIREMENTS EXIT OPTIONS
EXPLORER
ATTACK SCOUT Attack Scout Level 5. All Spec. Skill Level 4 Jugger; XenoHunter; Colonist: Rogue, Recon Scout
CONTACT EMISSARY Contact Emissary Level 4. All Spec. Skill Level 5 Attack Scout; Ranger
JUGGER Jugger Level 5. All Spec. Skill Level 5 Attack Scout; XenoHunter; Colonist: Rogue
RANGER Ranger Level 4. All Spec. Skill Level 5 Attack Scout; Contact Emiss.; XenoHunter; Colonist: Rogue
RECON SCOUT Recon Scout Level 5. All Spec. Skill Level 4 Attack Scout, Jugger; XenoHunter; Colonist: Rogue
XENOHUNTER XenoHunter Level 5. All Spec. Skill Level 6 Attack Scout; Contact Emiss.; Jugger; Ranger; Colonist: Rogue
Colonist Specialty Exit Requirements & Options
PROFESSION/SPECIALTY EXIT REQUIREMENTS EXIT OPTIONS
COLONIST
CONTACT EMISSARY Contact Emissary Level 4. All Spec. Skill Level 5 Explorer: Ranger; Rogue
INFORMATION INVESTIGATOR Info. Inv. Level 4. All Spec. Skills Level 5 Contact Emiss.; Rogue.
ROGUE Rogue Level 3. All Spec. Skill Level 4 Any Specialty under Enforcer or Explorer or Colonist
OTHER PROFESSIONS See below in Explanations
Crewman Specialty Exit Requirements & Options
PROFESSION/SPECIALY EXIT REQUIREMENTS EXIT OPTIONS
CREWMAN:
FIGHTER PILOT Fighter Pilot Level 5. All Spec. Skill Level 7 Astrogationeer; Weapons Operato
STARSHIP ENGINEER StarShip Engnr. Level 5. All Spec. Skill Level 6 Fighter Pilo; Astrogationeer; Weapons Ops.
ASTROGATIONEER Astrogationeer Level 5. All Spec. Skill Level 6 Fighter Pilot; Starship Engr.
WEAPONS OPERATOR Weapons Operator Level. All Spec. Skill Level 5 Fighter Pilot; Starship Engr.

EXPLANATION

(1) COLONIST: Other Professions: When a colonist chooses the Other Profession option, the character has chosen to completely change his career. For exit options and requirements, ‘just go by what his new profession is.

(2) Some exit options list other Profession’s Specialties. When a character chooses this option, he is not changing his profession, just his specialty and is entering into a realm of specialty where most if not all prerequisite skills will be nonprofessional, therefore costly. Also, when a PC chooses this route the skills bought from the Specialty Skill List are bought atnonprofessional cost, also.

(3) EXIT REQUIREMENTS: All Spec. Skill Level (#). This means the character must buy all the specialty skills under his current specialty (unless he already has them), and then get to the level as listed before exiting.

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