3.0 Exit Requirements & Options
Star Frontiers Profession Specialty System

3.0 Exit Requirements & Options

List blow are the exit options for each specialty. Once the PC meets the Exit Requirements, he can choose from any of the listed Specialties to move to.  The PC must also meet the Entry requirements for the new Specialty to choose from the Specialty’s skill list.

Exit Requirements & Options

ENFORCER

SPECIALTYEXIT REQUIREMENTSEXIT OPTIONS
ASSASSINAssassin Level 5. All Spec. Skills Level 4Corporate Spy; Law Enforcement; Explorer:Attack Scout
CORPORATE SECURITYCorporate Sec. Level 4. All Spec. Skills Lvl 5Corporate Spy; Law Enforcement;Soldier
CORPORAT SPYCorporate Spy Level 5. All Spec. Skill Lvl 6Corporate Sec.; Assassin; Explorer: Attack Scout
FIGHTER PILOTFighter Pilot Level 4. All Spec. Skill Level 5Soldier; Law Enforcement; Crewman: Astro.
LAW ENFORCEMENTLaw Enforcement Level 4. All Spec. Skill Level 6Assassin; Corporate Sec.; Corporate Spy; Soldier
SOLDIERSoldier Lvl 4., All Spec. Skill Level 5Assassin; Corporate Sec.;Law Enforcement; Explorer: Attack Scout; Colonist: Rogue

SCISPEC

SPECIALTYEXIT REQUIREMENTSEXIT OPTIONS
GEMMERGemmer Level 4. All Spec. Skills Level 5Planetary Surveyor; Colonist: Rogue
MEDICAL SPECIALISTMedical Spec. Level 4. All Spec. Skills Level 5Gemmer; XenoSpecialist
PLANETARY SURVEYORPlanet. Surv. Level 4 All Spec. Skill Level 5Gemmer; XenoSpecialist
XENO-SPECIALSTXenoSpec.Level 4. All Spec. Skill Level 5Med. Spec.; Planetary Surveyor

TECHEX

SPECIALTYEXIT REQUIREMENTSEXIT OPTIONS
CASTerCASTer Level 3. All Spec. Skill Level 5CompTech, RoboEx; TechnoSpy; StarShip Engineer; XenoTech.
COMPTECHCompTech Level 3. All Spec. Skill Level 5RoboEx;TechnoSpy; StarShip Engineer; XenoTech., CASTer
RIGJACKRigjack Level 3. All Spec. Skill Level 4CompTech; StarShip Engr.; TechnoSpy., CASTer
ROBOEXRoboex Level 4. All Spec. Skill Level 5CompTec; RigJack; StarShip Engr.; XenoTech, CASTer
STARSHIP ENGINEER_Starship Eng. Level 3. All Spec. Skill Level 5RigJack; CompTech; XenoTech.
TECHNOSPYTechnoSpy Level 5. All Spec. Skill Level 5CompTech; RigJack; Colonist: Rogue
XENOTECHXenoTech Level 4. All Spec. Skill Level 6CompTech;RoboEx; RigJack; StarShip Engr.

EXPLORER

SPECIALTYEXIT REQUIREMENTSEXIT OPTIONS
ATTACK SCOUTAttack Scout Level 5. All Spec. Skill Level 4Jugger; XenoHunter; Colonist: Rogue, Recon Scout
CONTACT EMISSARYContact Emissary Level 4. All Spec. Skill Level 5Attack Scout; Ranger
JUGGERJugger Level 5. All Spec. Skill Level 5Attack Scout; XenoHunter; Colonist: Rogue
RANGERRanger Level 4. All Spec. Skill Level 5Attack Scout; Contact Emiss.; XenoHunter; Colonist: Rogue
RECON SCOUTRecon Scout Level 5. All Spec. Skill Level 4Attack Scout, Jugger; XenoHunter; Colonist: Rogue
XENOHUNTERXenoHunter Level 5. All Spec. Skill Level 6Attack Scout; Contact Emiss.; Jugger; Ranger; Colonist: Rogue

COLONIST

SPECIALTYEXIT REQUIREMENTSEXIT OPTIONS
CONTACT EMISSARYContact Emissary Level 4. All Spec. Skill Level 5Explorer: Ranger; Rogue
INFORMATION INVESTIGATORInfo. Inv. Level 4. All Spec. Skills Level 5Contact Emiss.; Rogue.
ROGUERogue Level 3. All Spec. Skill Level 4Any Specialty under Enforcer or Explorer or Colonist
OTHER PROFESSIONSSee below in Explanations 

CREWMAN

SPECIALYEXIT REQUIREMENTSEXIT OPTIONS
FIGHTER PILOTFighter Pilot Level 5. All Spec. Skill Level 7Astrogationeer; Weapons Operato
STARSHIP ENGINEERStarShip Engnr. Level 5. All Spec. Skill Level 6Fighter Pilo; Astrogationeer; Weapons Ops.
ASTROGATIONEERAstrogationeer Level 5. All Spec. Skill Level 6Fighter Pilot; Starship Engr.
WEAPONS OPERATORWeapons Operator Level. All Spec. Skill Level 5Fighter Pilot; Starship Engr.

EXPLANATION

(1) COLONIST: Other Professions: When a colonist chooses the Other Profession option, the character has chosen to completely change his career. For exit options and requirements, ‘just go by what his new profession is.

(2) Some exit options list other Profession’s Specialties. When a character chooses this option, he is not changing his profession, just his specialty and is entering into a realm of specialty where most if not all prerequisite skills will be nonprofessional, therefore costly. Also, when a PC chooses this route the skills bought from the Specialty Skill List are bought atnonprofessional cost, also.

(3) EXIT REQUIREMENTS: All Spec. Skill Level (#). This means the character must buy all the specialty skills under his current specialty (unless he already has them), and then get to the level as listed before exiting.