Expanded Structural Points

The logic in the old rules’ Structural Point system had some discontinuities. No matter what size of projectile auto-weapon it was, the weapon did 5 points Structural Damage per shot. There are many ambiguities in this rule. The rules that follow will change the system and leave no misunderstanding. The structural points for the new weapons will also be given. As far as this article goes, the old rules on all structural damage caused by projectile weaponry is null and void.

Structural Points Table The Structural points for projectile weaponry is based on the type of weapon: Pistol, Large Pistol, Rifle, or Heavy Weapon. This will go for auto-weapons, gyrojet, and all other weapons to be listed. The old structural point damage rating will be listed where it agrees with the author’s logic.

Projectile Weaponry w/ Standard Ammunition

Weapon Type Structural damage
Projectile Pistol (B) Full Max Damage
Projectile Pistol (G) 8 per shot
Projectile Pistol (N) No Effect
Projectile Pistol (E) 3/4 Max Damage*
Projectile Large Pistol (B) Full Max Damage
Projectile Large Pistol (N) No Effect
Projectile Large Pistol (E) 3/4 Max Damage
Projectile Rifle (B) 3/4 Max Damage
Projectile Rifle (G) 10 per shot
Projectile Rifle (N) No Effec
Projectile Rifle (E,L) 3/4 Max Damage*
Projectile Heavy Weapon (B) 3/4 Max Damage
Projectile Heavy Weapon (E,L) 3/4 Max Damage*
Explosive devices
Grenades/Related Weapons
Fragmentation Grenade 15 points (30 if placed)
Acid 8 per turn
Micromissiles 14 per missile
High Explosive 50*Missile#
Standard Explosive 45*Missile
Beam Weapons
Weapon Type Structural Damage
Pistol Standard Laser 5 point/SEU
Hand Blaster 14 points/charge
Pistol Ke-laser 6 points/SEU
Pistol Pulse Energy (E.P.) 10 points/PEU
Pistol Rafflur 1/4 Max damage
Pistol Maser No damage
Large Pistol Ke-Laser 7 points/SEU
Large Pistol Pulse Energy (E.P.) 10 points/PEU
Large Pistol Rafflur 1/3 Max Damage
Large Pistol Maser No effect
Large Pistol Bolt 1/2 Max Damage
Rifle Standard Laser 5 points/SEU
Rifle Ke-laser 8 points/SEU
Rifle Pulse Energy (E.P.) 10 points/SEU
Rifle Rafflur 1/2 Max Damage
Rifle Bolt 1/2 Max Damage
Hvy Weapon Standard Laser 8 points/SEU
Heavy Weapon Ke-Laser 50 points/SEU
Heavy Weapon Pulse Energy (E.P.) 10 points/PEU
Heavy Weapon Rafflur 1/2 Max Damage
Sonic etc No effect


B->Bullet type
G-> Gyrojet type
N->Needler type
E->EMA type
L->LAP type
* For Solid, light explosive, and high explosive. Acid and poison have no effect

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