Giant Spider

Giant Spider

Poisonous arachnids of exceptional size, giant spiders have eight legs, a pair of large fangs,  and range from the size of a large dog to that of a horse. They have a hard and fury outer exoskeleton that comes in a variety of colors including black, brown, blue, yellow, and green.

Giant Spider (Large Beast)

Value Abilities (Focuses) Racial Bonus, Hunting Racial Bonus, Web-Spinning
3 Accuracy (Sting)
-2 Communication
2 Constitution (Stamina)
2 Dexterity (Stealth)  +2 Stealth  +6 Stealth
2 Fighting (Claws)
-2 Intelligence
2 Perception (Smelling, Sight)  +2 Sight  +6 Sight
4 Strength (Intimidation, Climb, Jumping)  +6 Climb  +6 Jumping
2 Willpower (Courage)

 

Speed Health Defense Armor Rating
16 80 12 5

 

Weapon Attack Roll Damage Range
Mandibles +4 1d6+5 Touch
Bite +5 2d6+5 Touch
Webbing +5 Entangle 10 yards

Special Qualities

Favored Stunts: Knock Prone, Mighty Blow, Poison Sting (2 SP)

All giant spiders are aggressive predators that use their poisonous bites to subdue or kill prey.  Giant spiders come in two general types: hunters and web-spinners. Hunters rove about, while web-spinners usually attempt to trap prey. Hunting spiders can spin webs to use as lairs, but cannot use their webs as weapons the way web-spinners can. A hunting spider has a base land speed 4 yds faster than the figures given in the statistics blocks.

Poison

A giant spider has a poisonous bite. The details vary by the spider’s size, as shown on the table below.  Once bitten, a victim must succeed Constitution (Stamina)  vs. 15 or take 1d6 damage per turn until cured.

Web

Both types of giant spiders often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support the spider and one creature of the same size. Web-spinners can throw a web 8 times per day. This is similar to an attack with a net but has a maximum range of 15 yards, and is effective against targets up to one size category larger than the spider. An entangled creature can escape with a successful Dexterity (Acrobatics) test vs 15 or burst it with a Strength (Might) check vs 18.

Web-spinners often create sheets of sticky webbing from 1 to 20 yds square, depending on the size of the spider. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a Perception (Sight) vs 20 check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +4 bonus if the trapped creature has something to walk on or grab while pulling free.

A monstrous spider can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.

Tremorsense 

A monstrous spider can detect and pinpoint any creature or object within 20 yds in contact with the ground, or within any range in contact with the spider’s webs.

Skills

Giant spiders have base a +2 racial bonus on Dexterity (Stealth) and Perception (Sight) checks and a +6 racial bonus on Strength (Climb) checks.  Hunting spiders have a +8 racial bonus on Strength (Jumping) checks and a +6 racial bonus on Perception (Sight) checks. Web-spinning spiders have a +6 racial bonus on Dexterity (Stealth) checks when using their webs.

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