Minimum Damage (d6)
In conjunction with The SW RPG 2nd Ed. R&E Scaling rules
The Scaling in SW RPG is lacking realism when going from a higher scale to a lower scale. A Laser Cannon of 1D Speeder scale, does as much as a HoldOut blaster to a Character. To compensate for this with minimum damage rules. Every weapon, when going down scale, should have a minimum damage. If, after calculating the damage using the Scaling rules in SW RPG 2nd Ed. R&E, the damage is less than the minimum damage for that situation, then use the minimum damage.
Atacker/Defender | Character | Speeder | Walker | Star Fighter | Capitol | DeathStar |
Character | – | 5D | 6D | 7D | 8D | 9D |
Speeder | – | – | 5D | 6D | 7D | 8D |
Walker | – | – | – | 5D | 6D | 7D |
Star Fighter | – | – | – | – | 5D | 6D |
Capitol | – | – | – | – | – | 5D |
DeathStar | – | – | – | – | – | – |
I believe that a Laser Cannon mounted on a vehicle, even if it’s a light laser cannon, should do as much damage as a Blaster Rifle. (And I’m not going to get into the differences between Lasers and Blasters. In this case, the Laser cannon is a Blaster, just mis-named)