Powered Assault Armor

Min Level Type SEU Use Protect. Cost Mass
A Light Combat Armor 50 Each Location 3000 (x Racial Cost Modifier) 30 Kg (x Racial Mass Modifier)
1 Light Combat Armor Special. See description. 6000(x Racial Cost Modifier) 50 Kg (x Racial Mass Modifier)
1 Scout-class  Suit 8 hrs 120 each location 8000(x Racial Cost Modifier) 80 kg (x Racial Mass Modifier)
2 Voyeur-class Scout/Recon. Suit 8 hrs Special. See Description 25,000(x Racial Cost Modifier) 100kg (x Racial Mass Modifier)
2 Commander-class suit 20 hours 170 each location 20000(x Racial Cost Modifier) 150kg (x Racial Mass Modifier)
3 Warrior-Class Suit 5 days Special. See Descritption 30,000(x Racial Cost Modifier) 200 kg (x Racial Mass Modifier)
4 Overlord-Class Suit 5 days Special. See Descritption 40,000(x Racial Cost Modifier) 250 kg (x Racial Mass Modifier)
4 Raider I Suit 5 days 300 each location 75000(x Racial Cost Modifier) 200 kg (x Racial Mass Modifier)
5 Monolith-class Suit 7 days Special. See Descritption 90,000(x Racial Cost Modifier) 500 kg (x Racial Mass Modifier)
8 Raider II Suit 10 hours 500 Each location 100000(x Racial Cost Modifier) 600 kg (x Racial Mass Modifier)

Explanation

Min. Level – Minimum Level in Weapons: Powered Assault Armor Skill required to operate. A = Automatic; No Skill Required

Type-Common name

SEU – Amount constant powered-up–time the system has .

Protect – Total Amount of damage in each location the armor can take before the armor is penetrated and useless. The Armor absorbs 100% of all damage, up to it’s total Potect points, until rendered useless.

Some suits below have a special distribtution of points, based on hit location. See below for the values.

Cost – Cost in credits times the Race Mass Modifier listed above. No extra cost for extra limbs. Most venders include this kind of customization in with the price.

Mass – Mass in terms of a Base Mass times the Race Cost modifier.

Light Combat Armor (w/ X-12 Light Combat Computerized Assault Helmet)

“Light”, in this case, is a slight misnomer. It is in fact larger and more bulky than even type-D armors. It is only “light” when compared to other power-armor models.

LCA is intended as the “common man’s” power armor. It is less powerful than the heavier models, but still significantly enhances combat performance over standard armor, and is inexpensive enough to equip relatively large number of troops. LCA is commonly word by the field leader of a large group of standard infantry.

Servo Assist

none (-3 to initiative)

General Systems

Starlight Visor (X-12 Helmet)

Infra-red Visor (X-12 Helmet)

3 progit – limit Body-Comp (X-12 Helmet)

Chronodisplay and Comlink (X-12 Helmet)

Body-scan (X-12 Helmet)

Video Cam (X-12 Helmet)

Misc. Power- Power Belt pack: 50 SEU

Light Combat Armor Type II

Armor protection

head-25

arms-30

chest-60

abdomen-40

legs-50

other-25 (Tail, etc.)

Servo Assist

none (-3 to initiative)

Systems-

HiRes Ir & low-light optics in helmet

Built-in chronocom

Videocamera w/2hr memory

Conformal energy cell- 100seu

internal mount Sixpack-B bodycomp equivalent

Environmental controls

maintains stable internal temperature from -50c to 85c external temperature.

complete protection from chemical/biological threats

pressure protection from .5 atmos. to 2 atmos.

Scout-class Suit

Armor protection

See Chart

Servo Assist

+20 STR

+1 CS in melee combat

General systems

10 Burst Rocket Pack (+20 m/turn for every burst in Normal Gravity situations. Equal amount of power is required to stop. Also with a hover function. 1 burst in hover function allows for 10 turns hover time.)

Starlight & Infra-red Visor in Helmet

On Board-Body Comp with the following Progits

*Body-Scan

*Audio Act w/ mic –>[Visors,scanners, T-systems]

*Dis-Viz

*Helmlink

*2 extra spaces for progits

*T-System Type I –>(Dis-Viz) +2/+1/+1/+1/+0

Misc. Power: 50 SEU

Recon Systems

Radar (Type B)

Parabolic (Type A)

Enviornmental Systems

Environmental Suit lining, Note; Does not have pressurization capabilities. No life support and not air tight.

Standard Ventilation/Air Circulation System

Voyeur-class Scout/Reconnaissance Power Armor

Voyeur S/R armor is designed with stealth and information gathering in mind. It is intended to avoid combat using stealth and speed. It typically operates alone or at most groups of two or three. S/R armor will usually have the most advanced sensors in the area in which they operate.

Armor protection

head-25

arms-50

chest-80

abdomen-50

legs-70

other-25 (Tail, etc.)

Servoassist

+10 str

+15 Dex/Rs

+2 CS in Melee

General systems

Flight- 70kph,at 1 seu per turn

Radiophone

On-Board comuter with equivalents of following progits

*Audio act

*CAS-interface (modified for on-board sensors)

*Chronocalc

*Comp-Talk

*Diz-Viz

*Helm-Link

*Comm-link

*Body Scan

*Enviro-Comp

*Hear-All

*Stop-Hear

Type 1 parabattery for systems

Offensive Systems

Ke-2000 in right arm with integral T-sight 1 and Comp-sight 1

Defensive Systems

EPC type IV

IR damper

Sonic Screen

Radar phase inverter

Recon Systems

Hi-res IR scanner (5km pinpoint, 500m radius)

Visual scanner with Low-Light (10km Pinpoint, 1km rad)

EM scanner (2km pinpoint, 100m rad)

Motion Sensor (500m pinpoint, 100m rad)

Parabolic audio (300m pinpoint, 75 rad.)

Radiation scanner (1km pinpoint, 500m rad.)

multisource mass spectrometer. (400m pinpoint, no rad)

Data recorder for all scanners, 10 hr capacity

Tightbeam burst transmitter (upload data to satellite/base)

Environmental controls-

maintains stable internal temperature from -70c to 120c external temperature.

complete protection from chemical/biological threats

Complete pressure integrity

Commander-class Suit

Armor protection

See Chart

Servo Assist

+25 STR

+2 CS in melee

General Systems

15 Burst Rocket pack (See scout suit)

Ultra-Violet , Electromagnetic , Infra-red, Starlight Visors in Helmet

Misc. Power: 70 SEU

On Board Body-Comp With the following Progits:

*Body scan

*Dis-Viz

*Audio-Act w/ mic–>[Visors, scanners, T-systems]

*Helmlink

*3 extra spaces for progits

*T-systems Type II–> (Dis-Viz) +2/+2/+1/+1/+1

Recon Sytems

Radar (Type C)

Parabolic(Type B)

Motion (Type B)

Environmental controls-

Environmental Suit Lining. Note: Not Pressurized. No life support for hazardous environment use.

Warrior-class combat power armor

The warrior-class suit typically makes up the bulk of a power armor combat unit. It is designed to be deployed in groups of 5-10 under the command of an officer in a more sophisticated suit.

Armor Protection

head-45

arms-80

chest-120

abdomen- 90

legs- 80

other-35 (Tail, etc.)

Servo Assist

+20 Str

+2CS in Melee

General systems

Duct-fan driven flight to 50kph

Chronocom built into helmet

HRIR/Low-Light visor

Motion scanner (50m range)

Onboard computer with equivalents of following progits:

*Audio-act

*Comp-Talk

*Diz-viz

*Helm-Link

*Body-Scan

*enviro-comp

*T-syst 2 (suit weapons only)

*Comp-sight 1,2 (suit weapons only)

Type-2 parabattery powering all suit systems

Offensive systems

Ke-2000 on right arm

Grenade launcher on left arm

7-round type 1 rocket launcher in right shoulder OR

4-round type 2 rocket launcher in right shoulder (usually SAMs)

Sonic sword OR force axe in right arm

Defensive systems

Gas grenade dispenser (zero range, instant detonation)

Environmental controls

maintains stable internal temperature from -70c to 120c external temperature.

complete protection from chemical/biological threats

Complete pressure integrity

Overlord-Class Combat battle armor

The Overlord is designed for field-grade officers in command of powerarmor units. The major advacne over the Warrior-class powerarmor is in the command/control systems.

Power– Micro reactor (5 days)

Armor Protection

head-50

arms-90

chest-140

abdomen- 100

legs- 85

Servo Assist

+20 Str

+3CS in Melee

General systems

Duct-fan driven flight to 50kph

Chronocom built into helmet

Radiophone

HRIR/Low-Light visor

Motion scanner (50m range)

Onboard computer with equivalents of following progits:

*Audio-act

*Comp-Talk

*map-calc

*Diz-viz

*Helm-Link

*Comm-link

*Body-Scan

*Sense-Map (interperets/feeds sensor info to map-calc)

*enviro-comp

*Hear-All

*Stop-Hear

*T-syst 2 (suit weapons only)

*Comp-sight 1,2 (suit weapons only)

Type-2 parabattery powering all suit systems

Offensive systems

Ke-2000 on right arm

Grenade launcher on left arm

7-round type 1 rocket launcher in right shoulder OR

4-round type 2 rocket launcher in right shoulder (usually SAMs)

Sonic sword OR force axe in right arm

Defensive systems

Gas grenade dispenser (zero range, instant detonation)

Environmental controls

maintains stable internal temperature from -70c to 120c external temperature.

complete protection from chemical/biological threats

Complete pressure integrity

Raider Type I

Armor protection

See Chart

Servo Assist

+30 STR

+2 CS in melee

General Systems

20 Burst Rocket pack (See Scout Suit)

I-R High Res, Ultra-violet, Electromagnetic , Starlight, Infra-red Visors in Helmet

Comlink in Helmet

Sonic Protect in Helmet

Gas Mask in Helmet

On Board Body Comp with the following Progits

*Body Scan–>[Life support]

*Audio Act–>[Scanners, Visors, Gas Mask, Weapons, ‘T-T-ystems, Rocket pack, Life support.]

*Helmlink

*Comp-sight I,II–>[Suit Weapons only]

*Dis-Viz

*4 extra Spaces for progits

*T-systems Type III–> (Dis-Viz) +2/+2/+2/+1/+1

Recon Systems

Radar (Type C)

Parabolic (Type C)

Motion (Type C)

Seismic (Type B)

Environmental controls

Environmental Suit lining & Airtight/Pressurization Cap/ 3 hr of Life Support

Offensive systems

Type: Ke-1500 (x2)

Max DMG: 12pS

Location: Wrists

Ammo: 50 SEU in each (Located in belt)

Type: MLTC (2 Tubes)

Max DMG: 68 (standard expl.)

Location: One on each shoulder. Retract to lay vertically down back.

Can be used as a mortar or a rocket launcher.

Ammo: 10 Missile Type I For each

Defensive systems

Albedo Screen

MONOLITH-class Assault armor

The MONOLITH-class power armor (always in all caps) is designed for elite shock troops. It’s the most powerful mass-produced powerarmor in use in the frontier/rim area. The tremendous cost of the MONOLITH greatly limits their number, a fact many infantrymen are thankful for. The most unique feature of the MONOLITH is that each race-version has bolt-on cosmetic panels customizing the exterior for maximum psychological impact upon the enemy race. It also has external speakers for further psychological impact.

Armor Protection-

head- 80

arms- 150

chest- 200

torso- 150

legs- 160

Servo Assist

+30 str

+2cs in Melee

+30 per/ldr for intimidating one particular race

General systems

Duct-fan driven flight to 90kph

Chronocom built into helmet

Radiophone

HRIR/Low-Light visor

Motion scanner (50m range)

Onboard computer with equivalents of following progits:

*Audio-act

*Comp-Talk

*map-calc

*Diz-viz

*Helm-Link

*Comm-link

*Body-Scan

*Sense-Map (interprets/feeds sensor info to map-calc)

*enviro-comp

*Hear-All

*Stop-Hear

*T-syst 3 (suit weapons only)

*Comp-sight 1,2 (suit weapons only)

Type-2 parabattery powering all suit systems

Under armor storage cases

Offensive systems

Ke-2000 in right arm

Rafflur M-6 in Right arm

WarTech Alphabolt in right arm

Rafflur M-4 in each side torso

rafflurs can fire independently, simultaneously, and in the same or adjacent arcs.

Grenade launcher in left arm

launcher has twin 15-round internal feeds, but can accept 4-round clips externally.

7-round type 2 rocket launcher in right shoulder

2-round type 3 rocket launcher in left shoulder

Laser blade OR sonic sword in right arm

The armor has many more openings that look like gunports or missile tubes. (more psych. warfare)

Defensive systems

Albedo screen

Inertia screen

Holoscreen (usually used to hide battle damage)

Gas grenade dispenser (zero range, instant detonation)

Close-in defense system- (6 grenades, facing in 60deg. arcs, all fire simultaneously, all 6 detonate after traveling 4 meters. Any standard grenade can be loaded)

Environmental controls

maintains stable internal temperature from -70c to 120c external temperature.

complete protection from chemical/biological threats

Complete pressure integrity

Raider Type II

(Note: Wearer must have a Brainlink implant)

Armor protection

See Chart

Servo Assist

+30 STR

+2 CS melee

General Systems

20 Burst Rocket pack (See Scout Armor)

I-R High Res, Ultra-Violet, Electromagnetic, Starlight, Infra-red Visors in Helmet

Sonic Protect, Gas Mask, Comlink in Helmet

Onboard Body Comp with the following Progits

*Body scan –>[Life support]

*Brain Link–>[T-systems, Scanners, Visors, Weapons]

*Audio Act w/ mic –>[Comp-Sight, Rocket Pack, Life Support, Gas Mask]

*Helmlink

*Dis-Viz

*Comp-Sight I,II,III[Suit Weapons only]

*4 extra spaces for progits

*T-system Type III–>(Dis-Viz) +2/+2/+2/+1/+1

Recon Systems

Radar (Type C)

Parabolic (Type C)

Motion (Type C)

Seismic (Type C)

Environmental controls

Environmental suit lining and Airtight/Pressurization ) capabilities/ 5 hours Life Support.

Offensive systems

Type: Ke 1500 (x2)

Max DMG: 12 pS

Location: Wrists

Ammo: 50 SEU each (In arms)

Type: MLTC (x2 tubes)

Max DMG: 75

Location: One on each shoulder. Retract to lay vertically down back. Can be used as mortars or rocket launchers.

Ammo: 10 missile Type I for each

Type: Rafflur M-1 (x2)

Max DMG: 28

Location: Helmet

Ammo: 10 SEU (1 SEU per shot)

Defensive systems

Albedo & Inertia Screen

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