Powered Assault Armor
Min Level | Type | SEU Use | Protect. | Cost | Mass |
A | Light Combat Armor | — | 50 Each Location | 3000 (x Racial Cost Modifier) | 30 Kg (x Racial Mass Modifier) |
1 | Light Combat Armor | — | Special. See description. | 6000(x Racial Cost Modifier) | 50 Kg (x Racial Mass Modifier) |
1 | Scout-class Suit | 8 hrs | 120 each location | 8000(x Racial Cost Modifier) | 80 kg (x Racial Mass Modifier) |
2 | Voyeur-class Scout/Recon. Suit | 8 hrs | Special. See Description | 25,000(x Racial Cost Modifier) | 100kg (x Racial Mass Modifier) |
2 | Commander-class suit | 20 hours | 170 each location | 20000(x Racial Cost Modifier) | 150kg (x Racial Mass Modifier) |
3 | Warrior-Class Suit | 5 days | Special. See Descritption | 30,000(x Racial Cost Modifier) | 200 kg (x Racial Mass Modifier) |
4 | Overlord-Class Suit | 5 days | Special. See Descritption | 40,000(x Racial Cost Modifier) | 250 kg (x Racial Mass Modifier) |
4 | Raider I Suit | 5 days | 300 each location | 75000(x Racial Cost Modifier) | 200 kg (x Racial Mass Modifier) |
5 | Monolith-class Suit | 7 days | Special. See Descritption | 90,000(x Racial Cost Modifier) | 500 kg (x Racial Mass Modifier) |
8 | Raider II Suit | 10 hours | 500 Each location | 100000(x Racial Cost Modifier) | 600 kg (x Racial Mass Modifier) |
Explanation
Min. Level – Minimum Level in Weapons: Powered Assault Armor Skill required to operate. A = Automatic; No Skill Required
Type-Common name
SEU – Amount constant powered-up–time the system has .
Protect – Total Amount of damage in each location the armor can take before the armor is penetrated and useless. The Armor absorbs 100% of all damage, up to it’s total Potect points, until rendered useless.
Some suits below have a special distribtution of points, based on hit location. See below for the values.
Cost – Cost in credits times the Race Mass Modifier listed above. No extra cost for extra limbs. Most venders include this kind of customization in with the price.
Mass – Mass in terms of a Base Mass times the Race Cost modifier.
Light Combat Armor (w/ X-12 Light Combat Computerized Assault Helmet)
“Light”, in this case, is a slight misnomer. It is in fact larger and more bulky than even type-D armors. It is only “light” when compared to other power-armor models.
LCA is intended as the “common man’s” power armor. It is less powerful than the heavier models, but still significantly enhances combat performance over standard armor, and is inexpensive enough to equip relatively large number of troops. LCA is commonly word by the field leader of a large group of standard infantry.
Servo Assist
none (-3 to initiative)
General Systems
Starlight Visor (X-12 Helmet)
Infra-red Visor (X-12 Helmet)
3 progit – limit Body-Comp (X-12 Helmet)
Chronodisplay and Comlink (X-12 Helmet)
Body-scan (X-12 Helmet)
Video Cam (X-12 Helmet)
Misc. Power- Power Belt pack: 50 SEU
Light Combat Armor Type II
Armor protection
head-25
arms-30
chest-60
abdomen-40
legs-50
other-25 (Tail, etc.)
Servo Assist
none (-3 to initiative)
Systems-
HiRes Ir & low-light optics in helmet
Built-in chronocom
Videocamera w/2hr memory
Conformal energy cell- 100seu
internal mount Sixpack-B bodycomp equivalent
Environmental controls–
maintains stable internal temperature from -50c to 85c external temperature.
complete protection from chemical/biological threats
pressure protection from .5 atmos. to 2 atmos.
Scout-class Suit
Armor protection
See Chart
Servo Assist
+20 STR
+1 CS in melee combat
General systems
10 Burst Rocket Pack (+20 m/turn for every burst in Normal Gravity situations. Equal amount of power is required to stop. Also with a hover function. 1 burst in hover function allows for 10 turns hover time.)
Starlight & Infra-red Visor in Helmet
On Board-Body Comp with the following Progits
*Body-Scan
*Audio Act w/ mic –>[Visors,scanners, T-systems]
*Dis-Viz
*Helmlink
*2 extra spaces for progits
*T-System Type I –>(Dis-Viz) +2/+1/+1/+1/+0
Misc. Power: 50 SEU
Recon Systems
Radar (Type B)
Parabolic (Type A)
Enviornmental Systems
Environmental Suit lining, Note; Does not have pressurization capabilities. No life support and not air tight.
Standard Ventilation/Air Circulation System
Voyeur-class Scout/Reconnaissance Power Armor
Voyeur S/R armor is designed with stealth and information gathering in mind. It is intended to avoid combat using stealth and speed. It typically operates alone or at most groups of two or three. S/R armor will usually have the most advanced sensors in the area in which they operate.
Armor protection
head-25
arms-50
chest-80
abdomen-50
legs-70
other-25 (Tail, etc.)
Servoassist–
+10 str
+15 Dex/Rs
+2 CS in Melee
General systems
Flight- 70kph,at 1 seu per turn
Radiophone
On-Board comuter with equivalents of following progits
*Audio act
*CAS-interface (modified for on-board sensors)
*Chronocalc
*Comp-Talk
*Diz-Viz
*Helm-Link
*Comm-link
*Body Scan
*Enviro-Comp
*Hear-All
*Stop-Hear
Type 1 parabattery for systems
Offensive Systems
Ke-2000 in right arm with integral T-sight 1 and Comp-sight 1
Defensive Systems
EPC type IV
IR damper
Sonic Screen
Radar phase inverter
Recon Systems
Hi-res IR scanner (5km pinpoint, 500m radius)
Visual scanner with Low-Light (10km Pinpoint, 1km rad)
EM scanner (2km pinpoint, 100m rad)
Motion Sensor (500m pinpoint, 100m rad)
Parabolic audio (300m pinpoint, 75 rad.)
Radiation scanner (1km pinpoint, 500m rad.)
multisource mass spectrometer. (400m pinpoint, no rad)
Data recorder for all scanners, 10 hr capacity
Tightbeam burst transmitter (upload data to satellite/base)
Environmental controls-
maintains stable internal temperature from -70c to 120c external temperature.
complete protection from chemical/biological threats
Complete pressure integrity
Commander-class Suit
Armor protection
See Chart
Servo Assist
+25 STR
+2 CS in melee
General Systems
15 Burst Rocket pack (See scout suit)
Ultra-Violet , Electromagnetic , Infra-red, Starlight Visors in Helmet
Misc. Power: 70 SEU
On Board Body-Comp With the following Progits:
*Body scan
*Dis-Viz
*Audio-Act w/ mic–>[Visors, scanners, T-systems]
*Helmlink
*3 extra spaces for progits
*T-systems Type II–> (Dis-Viz) +2/+2/+1/+1/+1
Recon Sytems
Radar (Type C)
Parabolic(Type B)
Motion (Type B)
Environmental controls-
Environmental Suit Lining. Note: Not Pressurized. No life support for hazardous environment use.
Warrior-class combat power armor
The warrior-class suit typically makes up the bulk of a power armor combat unit. It is designed to be deployed in groups of 5-10 under the command of an officer in a more sophisticated suit.
Armor Protection
head-45
arms-80
chest-120
abdomen- 90
legs- 80
other-35 (Tail, etc.)
Servo Assist
+20 Str
+2CS in Melee
General systems
Duct-fan driven flight to 50kph
Chronocom built into helmet
HRIR/Low-Light visor
Motion scanner (50m range)
Onboard computer with equivalents of following progits:
*Audio-act
*Comp-Talk
*Diz-viz
*Helm-Link
*Body-Scan
*enviro-comp
*T-syst 2 (suit weapons only)
*Comp-sight 1,2 (suit weapons only)
Type-2 parabattery powering all suit systems
Offensive systems
Ke-2000 on right arm
Grenade launcher on left arm
7-round type 1 rocket launcher in right shoulder OR
4-round type 2 rocket launcher in right shoulder (usually SAMs)
Sonic sword OR force axe in right arm
Defensive systems
Gas grenade dispenser (zero range, instant detonation)
Environmental controls
maintains stable internal temperature from -70c to 120c external temperature.
complete protection from chemical/biological threats
Complete pressure integrity
Overlord-Class Combat battle armor
The Overlord is designed for field-grade officers in command of powerarmor units. The major advacne over the Warrior-class powerarmor is in the command/control systems.
Power– Micro reactor (5 days)
Armor Protection
head-50
arms-90
chest-140
abdomen- 100
legs- 85
Servo Assist
+20 Str
+3CS in Melee
General systems
Duct-fan driven flight to 50kph
Chronocom built into helmet
Radiophone
HRIR/Low-Light visor
Motion scanner (50m range)
Onboard computer with equivalents of following progits:
*Audio-act
*Comp-Talk
*map-calc
*Diz-viz
*Helm-Link
*Comm-link
*Body-Scan
*Sense-Map (interperets/feeds sensor info to map-calc)
*enviro-comp
*Hear-All
*Stop-Hear
*T-syst 2 (suit weapons only)
*Comp-sight 1,2 (suit weapons only)
Type-2 parabattery powering all suit systems
Offensive systems
Ke-2000 on right arm
Grenade launcher on left arm
7-round type 1 rocket launcher in right shoulder OR
4-round type 2 rocket launcher in right shoulder (usually SAMs)
Sonic sword OR force axe in right arm
Defensive systems
Gas grenade dispenser (zero range, instant detonation)
Environmental controls
maintains stable internal temperature from -70c to 120c external temperature.
complete protection from chemical/biological threats
Complete pressure integrity
Raider Type I
Armor protection
See Chart
Servo Assist
+30 STR
+2 CS in melee
General Systems
20 Burst Rocket pack (See Scout Suit)
I-R High Res, Ultra-violet, Electromagnetic , Starlight, Infra-red Visors in Helmet
Comlink in Helmet
Sonic Protect in Helmet
Gas Mask in Helmet
On Board Body Comp with the following Progits
*Body Scan–>[Life support]
*Audio Act–>[Scanners, Visors, Gas Mask, Weapons, ‘T-T-ystems, Rocket pack, Life support.]
*Helmlink
*Comp-sight I,II–>[Suit Weapons only]
*Dis-Viz
*4 extra Spaces for progits
*T-systems Type III–> (Dis-Viz) +2/+2/+2/+1/+1
Recon Systems
Radar (Type C)
Parabolic (Type C)
Motion (Type C)
Seismic (Type B)
Environmental controls
Environmental Suit lining & Airtight/Pressurization Cap/ 3 hr of Life Support
Offensive systems
Type: Ke-1500 (x2)
Max DMG: 12pS
Location: Wrists
Ammo: 50 SEU in each (Located in belt)
Type: MLTC (2 Tubes)
Max DMG: 68 (standard expl.)
Location: One on each shoulder. Retract to lay vertically down back.
Can be used as a mortar or a rocket launcher.
Ammo: 10 Missile Type I For each
Defensive systems
Albedo Screen
MONOLITH-class Assault armor
The MONOLITH-class power armor (always in all caps) is designed for elite shock troops. It’s the most powerful mass-produced powerarmor in use in the frontier/rim area. The tremendous cost of the MONOLITH greatly limits their number, a fact many infantrymen are thankful for. The most unique feature of the MONOLITH is that each race-version has bolt-on cosmetic panels customizing the exterior for maximum psychological impact upon the enemy race. It also has external speakers for further psychological impact.
Armor Protection-
head- 80
arms- 150
chest- 200
torso- 150
legs- 160
Servo Assist
+30 str
+2cs in Melee
+30 per/ldr for intimidating one particular race
General systems
Duct-fan driven flight to 90kph
Chronocom built into helmet
Radiophone
HRIR/Low-Light visor
Motion scanner (50m range)
Onboard computer with equivalents of following progits:
*Audio-act
*Comp-Talk
*map-calc
*Diz-viz
*Helm-Link
*Comm-link
*Body-Scan
*Sense-Map (interprets/feeds sensor info to map-calc)
*enviro-comp
*Hear-All
*Stop-Hear
*T-syst 3 (suit weapons only)
*Comp-sight 1,2 (suit weapons only)
Type-2 parabattery powering all suit systems
Under armor storage cases
Offensive systems
Ke-2000 in right arm
Rafflur M-6 in Right arm
WarTech Alphabolt in right arm
Rafflur M-4 in each side torso
rafflurs can fire independently, simultaneously, and in the same or adjacent arcs.
Grenade launcher in left arm
launcher has twin 15-round internal feeds, but can accept 4-round clips externally.
7-round type 2 rocket launcher in right shoulder
2-round type 3 rocket launcher in left shoulder
Laser blade OR sonic sword in right arm
The armor has many more openings that look like gunports or missile tubes. (more psych. warfare)
Defensive systems
Albedo screen
Inertia screen
Holoscreen (usually used to hide battle damage)
Gas grenade dispenser (zero range, instant detonation)
Close-in defense system- (6 grenades, facing in 60deg. arcs, all fire simultaneously, all 6 detonate after traveling 4 meters. Any standard grenade can be loaded)
Environmental controls
maintains stable internal temperature from -70c to 120c external temperature.
complete protection from chemical/biological threats
Complete pressure integrity
Raider Type II
(Note: Wearer must have a Brainlink implant)
Armor protection
See Chart
Servo Assist
+30 STR
+2 CS melee
General Systems
20 Burst Rocket pack (See Scout Armor)
I-R High Res, Ultra-Violet, Electromagnetic, Starlight, Infra-red Visors in Helmet
Sonic Protect, Gas Mask, Comlink in Helmet
Onboard Body Comp with the following Progits
*Body scan –>[Life support]
*Brain Link–>[T-systems, Scanners, Visors, Weapons]
*Audio Act w/ mic –>[Comp-Sight, Rocket Pack, Life Support, Gas Mask]
*Helmlink
*Dis-Viz
*Comp-Sight I,II,III[Suit Weapons only]
*4 extra spaces for progits
*T-system Type III–>(Dis-Viz) +2/+2/+2/+1/+1
Recon Systems
Radar (Type C)
Parabolic (Type C)
Motion (Type C)
Seismic (Type C)
Environmental controls
Environmental suit lining and Airtight/Pressurization ) capabilities/ 5 hours Life Support.
Offensive systems
Type: Ke 1500 (x2)
Max DMG: 12 pS
Location: Wrists
Ammo: 50 SEU each (In arms)
Type: MLTC (x2 tubes)
Max DMG: 75
Location: One on each shoulder. Retract to lay vertically down back. Can be used as mortars or rocket launchers.
Ammo: 10 missile Type I for each
Type: Rafflur M-1 (x2)
Max DMG: 28
Location: Helmet
Ammo: 10 SEU (1 SEU per shot)
Defensive systems
Albedo & Inertia Screen