Que’Sha

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In my early years of running SF, it was during a time that “V” and “V: The Final Battle” were big and I loved both mini-series. The Visitors of in that setting inspired me to create the Que’Sha here.

Physical Description

The Que’Sha or Siriusians, which they are sometimes called, descended from a species of enormous land snakes. They are usually 250 cm to 400 cm long, from head to tail-tip, with nearly 1/2 of the length being the torso and the head and the other half being a long tail with no legs. On the torso is a humanoid chest with two pairs of arms. The head is human in size and has a horn crest across its forehead. Its body is made up of large tough scales. On each hand are claws. The Que’Sha, being descended from snakes, have rows of fangs in their mouth.

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Average Size: 3.25 m (1/3 head & torso)
Average Mass:120 kg
Average Life-span: 225 yrs
Reproduction: Heterosexual, oviparous
Body Temp: 32 degrees C

Historical Details

When the Siriusians started their route of tyranny, the fascist snakes had no problems. But slowly, a group of Siriusians, calling themselves the outlawed name of their peace-loving ancestors, Que’Sha, began to rebel against the tyranny of the Siriusian war machine. They saw fellow races suffering, and had pity on them. The fascist snakes lacking this quality greatly, were stripping planets of their water and livestock. Millennia ago, their home planet was wiped out by a collapsing star. They new about the emminent danger and prepared for it. They conducted a huge exodus, much like the Saurians did in their huge Mother ships. They moved to other planets, sapping them of their resources, and leaving them dead. But the Que’Sha helped the resistance that naturally developed on these plundered planets. Some resistance groups were even successful. When the Siriusians stumbled upon the striving Sathars, the Siriusians had a renewed vigilance.

Thus was born the Siriusian Sathar Union War, or the Third Sathar war, which ended with the near destruction of the Sathars as a race, and the destruction of the Siriusian war machine. The Que’Sha were spared for their help in the war, and now their population is nearly 600,000, all peace-loving allies to the F-R-H sector.

Senses

The Que’Sha are not used to bright light, so like the Yazirians, they wear sun glasses. They also have a very acute sense of smell.

Speech and Languages

The Que’Sha speak their native tongue, Hygris, in toned hisses, like the Saurians. They speak Pan-Gal perfectly, but with a little resounding guttural echo behind each word.

Attitudes

Que’Sha are mysterious, and often mistakenly mistrusted.  They are constantly trying to make up for hte evils of the brethren.  However, the respect all life, and make it a goal to tolerate all species of the FRH region, no matter their quirks.   However, some recent problems have arisen because so many of the Dominion species look like food to the Que’Sha.

Most Que’Sha are expert diplomats, attempting at all times to garner deals to allow for more individual rights.  However, violence is not beneath them, and waging war is another thing the Que’Sha does well.

Social Structure and Standards

The Que’Sha despise tyranny, like the Saurians. They prefer a more organized society that is cooperative with its people, and is aware of their rights. The Que’Sha society centers on an individuals right to freedom.

The Que’Sha basic social unit is the nuclear family, with many offspring. They do not believe in clans, or the like. They believe a family is all that is needed. They have their own set of gods for everything, like the Romans or the Greeks, and worship them devoutly. Science is also an important area of knowledge to them also. They respect those who are not power hungry, but are happy with what they have.

Racial Abilities

Spit Poison– The Que’Sha, being descended from snakes, have the ability to spit poison. The character must choose a type of poison from the list. The range is always at the most 2 meters. SUCCESS RATE: {DEX/4}% The Que’Sha can only spit {STA/10} times a day.

Types of Poisons

  • Blinding Poison- This poison blinds the victim. He must make a roll of 1/2 x STA or the victim is blinded permanently. If the roll is made, the victim is blinded for 2d10 hrs, and is in great pain during that time.
  • Nerve Poison- This stuns the character for a limited amount of time. Stunned for 2d10 turn
  • Fatal Poison- This poison just takes off Stamina points. DMG: S10/T(1d10)

Tail Attack- The Que’Sha can easily attack with their tail. Specialization in Weapons: Martial Arts (Tail Attack) Level [1d3]. In the case when a PC’s Weapons: Martial Arts is higher than the Tail Attack Martial Arts, use the higher value in a tail attack. Must be within 1.5 m of the Que’Sha. DMG: 6+PS

Scale Armor- 7 points of natural armor to impact and energy.

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