03.08 Rd6 Advantages: Aptitudes & Affinities

03.08 Rd6 Advantages: Aptitudes & Affinities

Affinities

Still other special abilities provide a bonus at the time a character is created. For example, a new alien characters receive 2D for every 1D they spend on Stealth skills to represent a very stealthy species. Another more technically inclined species may receive an extra 4D for beginning skill dice which must be applied to Intellect skills, and may also place up to 4D in a beginning Intellect skill instead of the normal 2D limit.

Business

At the time of character creation only, the character receives 2D for every 1D of skill dice allocated to Scholar: bureaucracy, and Scholar: business.

Aquatic

At the time of character creation only, the character receives 2D for very 1D allocated to the Athletics specializations in swimming and Survival: aquatic skills.

Mountain

At the time of character creation only, the character receives 2D for every 1D allocated
to specializations of Athletics: climbing and Athletics: jumping.

Combat Finesse

At the time of character creation only, the character receives 2D for every 1D allocated to the Melee Weapons, Fighting and Athletics: throwing skills.

Cultural Learning

At the time of character creation only, character receives 2D for every 1D of skill dice allocated to Cultures or Languages.

Rural Upbringing

At the time of character creation only, the character receives +2D bonus skill dice, which may only be used to improve the following skills: Scholar: agriculture, Scholar: business, Scholar: ecology, Scholar: meteorology, Persuasion, and Medicine: first aid.

Mechanical

At the time of character creation only, the character receives 2D for every 1D allocated to any Repair/Craft and Devices skills.

Stealthy

At the time of character creation only, the character receives 2D for every 1D allocated to the Stealth skills.


Aptitudes Table

AptitudesClass Bonus
AceRogue, Warrior
Acute SensesRogue, Scout
AgricultureClass: Scholar
Animal FriendshipScholar
AssassinWarrior
AthleteWarrior
CharismaticLeader
CharlatanRogue
CommandoWarrior
ComptechScholar
CraftsmanAdept
Dead ShotWarrior
EmissaryLeader
EnforcerWarrior
EngineerAdept
Enhanced StaminaScout
Environmental ResilienceScout
ExplorerScout, Adept
Fast ReactionsRogue, Warrior
HackerScholar
HunterRogue, Warrior
IntimidatingWarrior, Adept
InvestigatorAdept
JumperWarrior, Rogue
Magic UserAdept
Martial ArtistWarrior
Master of DisguiseAdept, Rogue
Mechanical AptitudeScholar
MedicScholar
Natural LeaderLeader
Naturally AgileRogue
NavigatorScholar, Scout
ObservantRogue, Adept
OutriderScout
Photographic MemoryScholar
PsionAdept
RangerScout
RigjackScholar
SecurityWarrior
Sense of DirectionScout
SoldierWarrior
Specific Terrain SurvivalScout, Warrior
SpyRogue, Scout
StealthyRogue
SwimmingWarrior
TeacherScholar

Aptitudes List

Aptitudes

Some special abilities add a bonus to a certain skill at all times. You can easily modify many of these choices by substituting new skills. The usual Point Cost for these abilities is 2 points. The bonus can be increased by +1D for 4 points. Any Special Ability that gives a bonus to the die roll or the skill total also allows the character to use that skill as if trained.

Class Bonus: This connects an Aptitudes with certain classes. If the character chooses this Aptitude and has this particular class associated to it, the bonus is increased by +1 pip. For Example a Rogue that picks Ace gains +1D+1 to one Drive/Pilot skill.

Ace

Class: Rogue, Warrior

The character is a natural Pilot or Driver. The character gains +1D to one Drive/Pilot skill.

Acute Senses

Class: Rogue, Scout

The character adds +1D to Search Tests based on visual acuity.

Agriculture

Class: Scholar

The character receive a + 1D bonus to his Scholar: agriculture Tests.

Animal Friendship

Class: Scholar

The character gains +1D to Animal Handling and Survival Tests involving wild animals.

Assassin

Class: Warrior

The character has the natural skills to be an Assassin. +1D to one of the following: Stealth, Melee Weapons or Fighting.

Athlete

Class: Warrior

The character gains +1D to Athletics Tests.

Charismatic

Class: Leader

The character is very charming and persuasive, +1D bonus to Persuasion attempts involving charm, seduction, and the like.

Charlatan

Class: Rogue

The character is a born scoundrel, dastard, or miscreant. +1D to one of the following: Thievery, Persuasion, Sleight of Hand.

Commando

Class: Warrior

The character is adept at going it alone in combat situations and doing so, gains +1D in one of the following: Fighting, Melee Weapons or Ranged Weapons Tests.

Comptech

Class: Scholar

The character is adapt at Computers and Electronics. +1D to one of the following: Devices: Computers, Scholar: Electronics, Craft/Repair: Computers.

Craftsman

Class: Adept

The character is a skilled craftsman. +1D to one Craft/Repair skills

Dead Shot

Class: Warrior

+1D to a Ranged Combat skills

Emissary

Class: Leader

The character is a naturally skilled diplomat. +1D to one of the following: Persuasion, a related Scholar skills.

Enforcer

Class: Warrior

The character is a natural at enforcing the laws or rules of the powers that be. +1D to one of the following: Scholar: Laws , Investigation, and Persuasion – Intimidation.

Engineer

Class: Adept

The character is a adept at engineering and mechanical tasks. +1D to one of the following: One appropriate Scholar skill, one appropriate Device skill, or one appropriate Craft/Repair.

Enhanced Stamina

Class: Scout

The the character receives a +1D bonus to Stamina and willpower Tests in harsh or difficult environments.

Environmental Resilience

Class: Scout

The character can endure extreme environments and gains a +1D to Resist or other Stamina Tests in those environments.

Explorer

Class: Scout, Adept

The character is adept at exploring unknown regions. +1D to one of the following: one Survival skill, one Scholar skill or one Device skill in a related field.

Fast Reactions

Class: Rogue, Warrior

The character gains +1D his Perception when determining initiative, and, one (1) time during the Session, he may receive one additional action for one round.

Hacker

Class: Scholar

The character is adapt at hacking computers and security systems. +1D to one of the following: Devices: Computers, Devices: Security Systems, or Investigation.

Hunter

Class: Rogue, Warrior

The character is a natural hunter. +1D to one of the following: Search-Tracking, Range Weapons, or Investigation.

Intimidating

Class: Warrior, Adept

The character gains +1D when using Persuasion through intimidation due to his fearsome appearance.

Investigator

Class: Adept

The character is a natural investigator. +1D to one of the following: Persuasion, Investigation, or Search skill.

Jumper

Class: Warrior, Rogue

The character’s strong legs gives him a remarkable jumping ability. He receives a +1D bonus for his Athletics: jumping skill.

Magic User

Class: Adept

The character is an adept Magicks user. any three Extranormal: Magic skills. Can be taken Multiple time for different sets of skills.

Martial Artist

Class: Warrior

+1D to Fighting and +1D to Melee Weapons.

Mechanical Aptitude

Class: Scholar

+1D to Craft/Repair Tests involving mechanical things.

Master of Disguise

Class: Adept, Rogue

The character has a natural talent for disguise. He gains a +1D bonus to all Disguise totals and a +1D bonus to any Presence-based actions while in that disguise.

Medic

Class: Scholar

The character is adept at Medicine and healing. +1D to one of the following: Medicine, an appropriate Scholar skill.

Naturally Agile

Class: Rogue

+1D to all actions involving Acrobatics and Athletics for purposes of climbing, jumping, or other actions requiring balance.

Natural Leader

Class: Leader

+1D to Persuasion when using it for command or intimidation.

Navigator

Class: Scout

The character is a skilled Navigator. +1D to one of the following: Navigation, Scholar: Cartography, appropriate Drive/Pilot

Observant

Class: Rogue, Adept

+1D to Search and Investigation Tests

Outrider

Class: Scout

The character adept in covertly exploring ahead, taking point and using tactics to assess a situation. +1D to one of the following: Stealth, one Survival skill, Scholar: Tactics

Photographic Memory

Class: Scholar

+1D to any Scholar Tests and Languages Tests

Psion

Class: Adept

The character is an adept Psionics user. +1D to one of the following: Extranormal: Psionics.

Ranger

Class: Scout

The character is skilled in survival and wilderness travel. +1D to one of the following: a Survival skill, an appropriate Scholar skill

Rigjack

Class: Scholar

The character is skilled in Jury-rigging and improvisational crafting solutions for technical, mechanical or chemical problems. +1D to any one Craft/Repair skills.

Security

Class: Warrior

The character is adept as security procedures and is a skilled protector of life and property. +1D to one of the following: Scholar: Security, Scholar: Tactics, Ranged Weapons.

Sense of Direction

Class: Scout

The character has a good sense of direction. He gains +1D to Navigation and Search (tracking) rolls.

Soldier

Class: Warrior

The character is a born soldier, fighter or warrior. +1D to one of the following: Ranged Weapons, Melee Weapons, Fighting

Specific Terrain Survival

Class: Scout, Warrior

The character has an innate sense of survival in a certain terrain – mountains, plains, wilderness, tundra, desert, aquatic. This character gets a +1D when making Survival Tests regarding in these terrains. May be chosen multiple times for each terrain type.

Spy

Class: Rogue

The character is adept at espionage. +1D to one of the following: Investigation, Stealth, Persuasion when in espionage situations.

Stealthy

Class: Rogue

The character has such a natural ability to be stealthy that he receives +1D when using Stealth skills to hide or move quietly. He also gains a +1D when making a surprise attacks.

Swimming

Class: Warrior

Swimming comes naturally to the the character, who gains +1D to Dodge and +3 to Move underwater.

Teacher

Class: Scholar

The the character may advance all specializations of the scholar skill at half the normal Character Point cost.