03.01.01 Rd6 Special Abilities: Natural Weapons

Natural Melee Weapons
Does your character have an natural weapons? If so, you’ll need to determine what sort it has. An alien doesn’t need to be a predator in order to have weapons like claws or sharp teeth. Many herbivores have defensive weapons as well.
Point Cost | Damage |
---|---|
1 | STR + 1D |
2 | STR + 1D+1 |
3 | STR + 1D +2 |
4 | STR + 2D |
5 | STR + 3D |
Weapons | Description |
---|---|
Claws/Talons | The character can use his claws to inflict damage with a Claw attack using Fighting. |
Tail | The character can use his tail as a weapon to do damage with a Tail attack using Fighting. |
Fangs | The character uses sharp teeth do damage with a Bite attack using Fighting (must be Grabbed, see special attacks). |
Tusks | The character uses sharp horns or tusks inflict damage with a Charge attack using Fighting (see special attacks) . |
Beak | The character’s sharp beak inflicts damage with a Beak attack using Fighting (see special attacks Head Butt). |
Kick | The character’s powerful kick does damage with a Kick attack using Fighting. |
Pincers | The character pincers are sharp and very strong, inflicting damage in a Grab attack. |
Trampling | The character tramples for damage as part of a Charge Through attack, using Fighting |
Body Spikes | The character can use these sharp weapons in combat, causing damage in a Grab or Tackle attack. |
Venom | Venom does damage in stun only and can be used as a Spit attack or in conjunction (free action) with a Bite attack. |
Natural Ranged Weapon
3 for the first Level, 1 point per level after the first.
Point Cost | Level | Long Range | Ballistic Damage | Energy Damage |
---|---|---|---|---|
3 | 1 | 10 x Strength Die (or Lifting Skill Level) | 1D+Strength Damage | 2D+Strength Damage |
4 | 2 | 20 x Strength Die (or Lifting Skill Level) | 2D+Strength Damage | 4D+Strength Damage |
5 | 3 | 30 x Strength Die (or Lifting Skill Level) | 3D+Strength Damage | 6D+Strength Damage |
6 | 4 | 40 x Strength Die (or Lifting Skill Level) | 4D+Strength Damage | 8D+Strength Damage |
7 | 5 | 80 x Strength Die (or Lifting Skill Level) | 5D+Strength Damage | 10D+Strength Damage |
The character has some sort of natural ranged weapon, using Ranged Weapons to target it. Long range equals 20 times the number of Level in this Special Ability times the character’s Strength, lifting, or applicable Ranged Weapons (as appropriate) in meters.
The damage for Ranged attacks is the character’s Strength Damage plus 1D (Ballistics) or 2D (Energy blasts) per Level in this Special Ability. The projection must have a visible effect (such as a ray that glows or bone spikes) and it may not do mental damage.
Note that, regardless of the nature of the projection, there are no additional effects from this type of Special Ability unless an Enhancement allows otherwise.