Shadows of the Holy Flame
Fading Suns RPG
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Within the Shadows of the Holy Flame lies the mind’s eye of Man, the Heart evil, the glimmer of Hope and the power to do Good. Chaos and Order reign in Balance. The Empire is caught in the middle. Human kind strives for the Light while the suns fade away. Soon not even Shadows will exist. Only Darkness…
I have made many attempts to start a Fading Suns Campaign, in both VP and d20 versions. The universe fascinates me and I am convinced that I am meant to run in this campaign world. I finally ran a d20 campaign and it did not end well. I found many problems with the way the d20 conversion worked, especially in the way of psionics. I came to the conclusion that it was broke.
Since then, I have converted to a new house system – True20. I an running everything in that system. It’s much more elegant and easy to run. And I can convert just about anything I have to True20. I have run a few sessions of it as short one-shot adventures and so far it has worked out well.
Fading Sun News
Within the Shadows
Campaigns
Source Material
- Adventure Idea: The Ritual of 7
- Alien: Vorox (True20)
- Alternate Victory Points system v1
- Alternate Victory Points system v2
- Alternate Victory Points system v3
- Fading Suns d20: The Verdict
- FS Psychic Paths (True20)
- Setting: Fading Suns (True20)
- Star*Drive Externals in Fading Suns
- Tech Level & Populations
- Victory Point House Rules
PDF Downloads
D20 PDF Downloads
- d20 Reference
- Fading Suns d20 Advantage & Compensations
- Fading Suns d20 Afflictions & Flaws Feats
- Fading Suns d20 Benefices Feats
- Fading Suns d20 Character Sheet
- Fading Suns d20 Cybernetics
- Fading Suns d20 Fencing Combat Actions
- Fading Suns d20 Grenades and Explosives
- Fading Suns d20 Martial Arts Combat Actions
- Fading Suns d20 Occult Feats
- Fading Suns d20 Prestige Classes
- Fading Suns d20 Runecasting
- Fading Suns d20 Wyrd Blades
- Fading Suns Known worlds
- Fading Suns: Wyrd House Rules