Savage Reich Star 10.0: Setting Rules

Savage Reich Star 10.0: Setting Rules

Updating for SWADE


Humans only, as they are the predominant race.  No Aliens (yet), but instead we have a variety of genetically enhanced humans (transhumans).  See Characters for the variety of humans or transhumans characters can play.

Characters in Savage Reich Star start with 15 skills points


Skills not used: Faith, Focus, Spellcasting


There are fewer ground cars than contra-grav cars in 2065, but as the core rules imply, Driving applies to both.  However, contra-grav cars can leave the standard near-ground routes mandated by government and when it does, Piloting skills is used.


The Computer knowledge skill covers all skill checks including hacking, programming, and Netz accessing.


Piloting applies to airplanes, helicopters, life belts, and any other flying devices.  When a contra-grav car goes off road, Piloting skill is used.

Psychic Ability

This is the skill Psychics use to activate and control their psychic powers. It can be based on Either Smarts (trained psychic) or Spirit (instinctive psychic).


Regeneration of Power Points is lowered to 1 per hour

Setting Specific Rules