Savage Reich Star 10.0: Setting Rules

Updating for SWADE
Races
Humans only, as they are the predominant race. No Aliens (yet), but instead we have a variety of genetically enhanced humans (transhumans). See Characters for the variety of humans or transhumans characters can play.
Characters in Savage Reich Star start with 15 skills points
Skills
Skills not used: Faith, Focus, Spellcasting
Driving
There are fewer ground cars than contra-grav cars in 2065, but as the core rules imply, Driving applies to both. However, contra-grav cars can leave the standard near-ground routes mandated by government and when it does, Piloting skills is used.
Hacking
The Computer knowledge skill covers all skill checks including hacking, programming, and Netz accessing.
Piloting
Piloting applies to airplanes, helicopters, life belts, and any other flying devices. When a contra-grav car goes off road, Piloting skill is used.
Psychic Ability
This is the skill Psychics use to activate and control their psychic powers. It can be based on Either Smarts (trained psychic) or Spirit (instinctive psychic).
Powers
Regeneration of Power Points is lowered to 1 per hour