Specialty Skill List

Skills Success Rate
Accuracy +1 (+5%) / Skill level
Alien Investigation Skill Level
Astrogation:Chart New Route Skill Lvl +2CS(-1CS/2Ly)
Astrogation:ind Location Skill Lvl +2 CS
Astrogation: Plot Interstellar Jump Level +X (-1CS time mod)
Athletics Skill Skill Level
Basic Maneuvering Level +X
Cartography Skill Level +2CS
Cheat Skill Skill Level + DM
Combat Maneuvering* Skill Level
Combat Tactics Skill Level
Command Skill LDR + (Skill Level * 5%)
Commando Skill Skill Level
Computers: Design* Skill Lvl +2CS(-1CS/CmpL)
Computers: Espionage Programming Skill Level
Computers:Expert * Skill Level
Computers: Hi tech AI* Skill Level
Computers: Viruses* Skill Level
Contact Law Level +X
Corp. Intel./Counter- Skill Level + INT Mod
Corporate Knowledge Skill level (+2CS for Finance Skill)
Corporate Law* Level +X
Corporate Security Knowledge Skill Level (+2CS w/ Corp. Know. Skill)
Criminal Investigation Skill Level (+ Logic Mod)
Cultural Anthropology Skill Level +3 CS
Damage Control +10% per Level (to DCR)
Diplomatic Oratory Skill Lvl (+ PER Mod) (+2CS w/Fast Talk)
Ecological Dynamics Skill Level
Emergency Jump Skill Lvl+1CS(+1CS/hr**)
Emergency Landing Automatic
Emergency Stress Analysis 5% per level (breakup%)
Exobiology: Expert Skill Level
Fast Talk PER + (Skill Level * 5%)
Fixer Skill Skill Level + LDR Mod.
Foraging Expert Skill Level + LOG Mod.
G.E.M.M. Analysis* Skill Level
G.E.M.M. Biology/Biophysics* Skill Level
G.E.M.M. Tracking* Skill Level
High-Tech Forgery* Skill Level
Hunting Skill Level (+1CS for Tracking if owned)
Infiltration Skill Level (+2 CS for Stealth if Stealth is successful)
Insurgency/CounterInsurgency Skill level
Intergal. Sports Know. Automatic
Investigative Reporting* Skill Level + INT Mod.
Journalism Semantics* Level +X or Skill Level
Journalistic Instinct Skill Level+2CS(+INT Mod)
Legal Semantics Level +X or Skill Level
Listen Skill Level + Int. Mod.
Make Special Item/Structure Skill Level + GM mod.
Marksmanship: Beam Weapons Skill Level
Marksmanship: PGS Weapons Skill Level
Master: Martial Art* Skill Level
Master: Melee* Skill Level
Medical: Expert Skill Level
Oceanography Level +X
Pharmacology* Skill Level (+1CS for Chemistry If owned)
Piracy Skill Level
Push Skill Skill Level(+2CS if successful Athletics skill rolled
beforehand)
Rigging: *Starship Major Sys. Skill Level
Rigging: *Starship Minor Sys. Skill Level
Rigging: *Starship Structure Skill Level
Rigging: *Structural Skill Level
Rigging: *Major Systems Skill Level
Rigging: *Minor Systems Skill Level
Robotics: CAST use Skill Level
Robotics: Design Expert* Skill Level
Robotics: General Expert Skill Level
Robotics: Modification Skill Level
Robotics: Operating Sys Skill Level (-OS Level)
Robotics: Reprogram Skill Level
Security Systems: Design Skill Level (-Lvl of Sec.sys.attempting)
Security Systems:Expert Skill Leve
Selective Firing Skill Level
Sense Ambush/Trap Skill Level + INT Mod.
Set Ambush -5% * Skill Lvl/-Skill Lvl CS
Set & Disarm Trap Skill Level + DEX Mod.
Shadowing Skill Lvl (-Target INT Md)
Silent Kill Skill Lvl (-Target INT Md)(+2CS w/ a Stealth roll)
Smuggling Skill Level + INT Mod
Sociodynamics Level +X
Space Law* Level +X
Spot Hidden Skill Level + INT Mod.
Spot Weakness Skill Level + INT Mod.
Streetwise Skill Level + INT Mod. + PER
Survival Instinct Skill Level
Survival Exper Skill Level
Technical Sabotage Skill Level + 1CS
Terraforming Knowledge Level +X –
Thieving Skill Level + DEX Mod.+2CSw/Stealth roll.
Underworld Knowledge* Skill Level + PER Mod.
Xenoarcheology Skill Level + 2CS
Xenoculture Skill Level +2CS
Xenolinguistics Skill Level (+2CS w/ Communication roll)
Xenopsychology Skill Level
XenoTech.: Analysis Skill Level (-GM Mod.)
XenoTech.: Computers* Skill Level
XenoTech.: Repair* Skill Level
XenoTech.: Robotics* Skill Level
(Visited 5 times, 1 visits today)

Tagged with:

Leave a Reply

Your email address will not be published. Required fields are marked *

*