Changes to the Dragon articles on Star Law SPECIAL NOTE Primary Organizational guidelines are in Dragon article Star Law Returns and basic jurisdictional power and restriction guidelines are covered in the Dragon article Freeze Star Star Law. Silver Twin still exists and is in high gear and is covered in the Dragon article of the…
Tag: ASF
The War Years 2: Mission to Alpha Dawn
BASICS/PULL If the same group: After safely returning with Ilder, the PCs are soon briefed into a new mission. Balrom Ilder’s mind has been picked by Star Law & Fleet psi-interogators. All the information he knows about the planet Alpha Dawn is in an Allied database. The PCs are then briefed about Alpha Dawn. If…
Cybernetics, version 2
OCRed this from something I had in my files. I think one of my players wrote this up. In Star Frontiers, you can be rebuilt, changed, improved. Or that is the standard line. However, you lose a piece of yourself with every new cyberware you have invade your body. You become more machine-like, less empathic….
Genetic Modification
OCRed this from something I had in my files. I think one of my players wrote this up. A character with the Genetics skill can make certain changes on the fetuses of organic life forms, thus modifying the basic form. None of these changes will affect living things in any way. They merely change the results of…
Cybernetics, version 1
The process of combining the power of machine and the versatility of flesh is cybernetics. For example, replacing bone and muscle with high density surgical steel and nano-tech enhanced smart-fibers to increase strength. There are four types or Series of cybernetics available to the public (primarily, the rich public). It is required that the cybernetics…
Star Law Report: Psi-Booster Torc
Not sure who write this but I think it was one of my players. In the past six months, several of these objects have been confiscated by Star Law. Nobody knows where they come from, and the manufacture of such a device is a mystery even to the UPF. They are a thin tore of gold metal some two centimeters in…
Adventure: Return to Starmist, Part 2
This adventure was in part inspired by the John Wayne movie The Fighting Seabees. I wanted to place the players in a situation similar to the one in the movie, where they are forced to use whatever is at their disposal to defend their ground, including construction equipment. Like many of these adventures, I took my…
Adventure: Return to Starmist, Part 1
Blue Plague: I did not pay much attention to the Blue Plague mentioned in the Zebulon timeline, but that can play into this adventure however the GM sees fit. Slaves of the Shri’ik Part 1.1 Maximillian Malligigg’s Legacy System: Gruna GaruPlanet HargutCity: Tritiad, western continent. BASICS The PCs are recruited by MEAR to help investigate…
Adventure Modifications: Sundown on Starmist
I was never satisfied with the published adventures when I started reading them. Although they were pretty good as they were, I wanted more. So one of the many adventures I wanted to run but changed was Sundown on Starmist. I had some notes left over from my modifications but they were not total complete. I…
Adventure: The Hunt & Resurrection
BASICS PCs are sent as general labor/security on an orbital survey mission to a remote planet in the Vextross system, called Vex III. It is a prospect for mining and colonization. They will orbit the planet, drop survey satellites and scan for anything interesting. They goal is to make sure no civilization already exists on…