Advanced Cover
A character has cover if more than half of his body is protected by an obstacle or anything that can hide him from enemy fire or enemy sight. There are two types of cover: hard and soft. Hard reflects fire …
Seek the Wolf in Thyself!
A character has cover if more than half of his body is protected by an obstacle or anything that can hide him from enemy fire or enemy sight. There are two types of cover: hard and soft. Hard reflects fire …
The new range modifiers for combat are as follows: RANGE CATEGORY COLUMN SHIFT Point Blank +1 CS Short Range 0 CS Medium Range -1 CS Long Range -2 CS Extreme Range -3 CS Expanded Range Modifiers The other modifiers accounting …
The logic in the old rules’ Structural Point system had some discontinuities. No matter what size of projectile auto-weapon it was, the weapon did 5 points Structural Damage per shot. There are many ambiguities in this rule. The rules that …
Armor cam be bulky, and this bulk may effect the PCs reaction in combat, therefore affecting Initiative in Combat. But all armor is not bulky, so only specific types effect Initiative in Combat. The following list are the types that …
Concussion Damage (CON DMG) is caused by a multitude of things; jolts to the skull due to an explosion or fall, bruises caused by ballistic hits against armor. Even if a PC’s armor absorbs the damage from a ballistic hit …
Recoil in Star Frontiers has been sadly neglected in the past, even though it is a major factor in any kind of combat, effecting ones accuracy. The following add-on rules covers this deficiency. The initial task in calculating the effects …
The Hit Location System uses a d20 die roll system to determine where specific damage hit. The critical hit system isused in combination to simulate near-fatal or fatal shots in the right areas. Hit Location for tailless Biped Human, Urtoan, …
With the hit location system introduced into Star Frontiers, the rules to follow expand off of it to include a possibility of killing an individual in one Combat Turn if certain areas are hit, and certain damage is done. Most …
(Optional Rule) Automatic weapons are those which fire a burst. A burst is loosely defined by the type of weapon used. Most burst are weapons are projectile weapons, although Pulse Energy (E.P.) weapons do fire what is considered a burst. …