Skills in d6 needed streamlining and my approach was to roll up as many as I could into generic versions of the skills. There were too many redundant skills and also skills were made for the sake of settings and although I can appreciate that, if you want to make a truly robust system, one…
Tag: Design Notes
Design Log 1
Character Generation and Attributes I have been wanting to do this since they put out the 3 books of d6 Fantasy, d6 Adventure, and d6 Space (what I will call the d6 Series). I ran d6 for years and love the base mechanic. However, I ran it long enough to discover many of the problems…