Ranged Weapons Rafflur (Proton) Weapons Proton weapons are usually refereed to as rafflurs – RApidly FLUctuating Radiation. All proton beams are bright white and emit a powerful blast of protons toward the target. Rafflurs Proton beams can be deflected or bent away from their target by powerful magnetic fields. * AP Notes: Rafflur/Proton Weapons ignores…
Tag: Equipment
04.1 – Savage SF Equipment: Armor Add-ons
Armor add-on integrates the abilities of a screen within one suit along with nano-technology treatments that add layers of properties to it. The standard suit these apply to is an advanced Skeinsuit. From there, one can upgrade the suit As many times as he can afford, with diminishing effect. There are two types of Armor…
06 – Savage SF Equipment: Misc. Equipment
Goggles Toolkits TechEx Kit The Techex toolkit contains all of the tools needed to make field repairs on vehicles and other equipment. Because plasteel is used to make so many items that formerly were made of steel or iron, the kit weighs only 20 kg and can be carried in a backpack. A techkit contains items like Adjustable Socket wrench/Open…
06b – Savage SF Equipment: Computer-Analysis Scanners (CAS)
The computerized analysis scanner is a highly specialized and sophisticated piece of equipment that scan for information, compile the information and analyze it, and then present that information to a character familiar with its functions in a concise readout. Each CAS is covered with micro-switches and displays, along with a focused voice-responsive AI that is…
06a – Savage SF Equipment: Body-Comps
Bodycomps are modular wearable computer systems. The development of the modular system of computer snap-on program units or progits as well as hardware that is completely compatible with all computer systems brought about the development of personal wearable computers. The bodycomp comes in several basic wearable units – from a wrist-watch like device to a…
05 – Savage SF Equipment: Weapons
Ranged Weapons Below is a list of Ranged Weapons in Savage Worlds SDF. Some are directly from Savage Worlds Science Fiction Companion (SW SFC). The weapons in Blue are new to Savage Worlds sci-fi. Disintegrators In Savage SDF, these weapons send a charged beam that neutralizes the charged in electrons, causing the protons of the…
04 – Savage SF Equipment: Defenses
Defensive Power Screens All power screens except the chameleon screen are worn like belts around the waist. Special adapters are provided for Dralasites at no extra cost. Only one power screen can be worn or used at one time. Putting on or taking off a power screen takes 2 full rounds. When a screen runs out…
Star Wars d6 RPG SlugThrowers
Type: Bolar Projectile’s Deviant/Slugthrower Damage: 2D+1 Range: 1-5/10/25 Availability: 2 Ammo: 2 Fire rate: 2 Cost: 50/clips 5 Capsule: Bolar Projectile’s, once the galaxy’s finest provider of weapons, created this weapon as a cheap way to provide civilians with self defense. Both barrels fire jointly. Basically ineffective against armored opponents, this weapons was made to…
Cybernetics, version 2
OCRed this from something I had in my files. I think one of my players wrote this up. In Star Frontiers, you can be rebuilt, changed, improved. Or that is the standard line. However, you lose a piece of yourself with every new cyberware you have invade your body. You become more machine-like, less empathic….
Genetic Modification
OCRed this from something I had in my files. I think one of my players wrote this up. A character with the Genetics skill can make certain changes on the fetuses of organic life forms, thus modifying the basic form. None of these changes will affect living things in any way. They merely change the results of…