This is part of my version of the Zebulon campaign, run in the Savage Worlds system. I am using some of the originally published material, and combining it with stuff from the Star*Drive setting as well as some Fading Suns influence. Additionally, I am using the guidelines/re-writes written by Chris Putnam as found on StarFrontiers.us. Mr….
Tag: House Rules
Shatterzone Leveling System
I am basically stealing the format from Savage Worlds to come up with standard leveling system for Shatterzone. Total Life Points Rank 0-19 Novice 20-39 Experienced 40-59 Seasoned 60-79 Veteran 80-99 Heroic 100+ Legendary At every 5 Life Points, the player may spend his experience accordingly.
Wild Die Advantaged/Disadvantaged
Design Notes: This a new concept inspired by some of new mechanics like ind D&D 5e and CoC 7e, where the GM tells the players they have advantage or disadvantage based on the situation. CONCEPT 1 Advantage: Wild Die is a d8 Disadvantage: Wild Die is a d4 I am not sure how much of a…
Vitality and Wound Points
Another possible option for the Babylon 5 Roleplaying Game is to use the vitality and wound point system. Similar to the Hit Points methods, the idea behind this system is to make combat somewhat less lethal. However, where the basic Hit Points system is designed to simply make combat less deadly, this system is a…
Action Points
B5 Action Points PDF Available in Downloads Action Points provide characters with the means to affect game play in significant ways. A character always has a limited amount of Action Points, and while he replenishes this supply every time he gains a new level, he must use them wisely because other opportunities to regain them…
Victory Point House Rules
Initiative Instead of the current Initiative system, we are using this system: Roll under the character Wits+[skill being used]. A critical double successes. If the roll is failed negative successes are possible (ie if the goal is 10 and 15 is rolled then the initiative is -5). A critical failure results in automatically going last….
Wild Die House Rule
Getting a ‘1’ on the Wild Die Despite the rulebooks insistants that the GM decide whether the ‘1’ on the Wild die counts as a complication, or a “take away the highest” or nothing, my players were convinced that they had a one-in-six chance of having something bad happen to them. I have been forced,…
Thermal Detonators: Another Look
In Shadows of the Empire the Thermal Det. in the book are a bit out of scale with the TDs of the RPG. They took out a castle on Coruscant, for pete’s sake. I am sure someone else has notice this. Well, I have somewhat of a explanation; a rule that fills that plot hole……
Minimum Damage (d6)
In conjunction with The SW RPG 2nd Ed. R&E Scaling rules The Scaling in SW RPG is lacking realism when going from a higher scale to a lower scale. A Laser Cannon of 1D Speeder scale, does as much as a HoldOut blaster to a Character. To compensate for this with minimum damage rules. Every…
Minion Hunter House Rules
No Corner-Hopping – Can not Jump from a city to a corner to another city. Earn the Corner Bonuses: Must Roll Easy:[Attribute] to get the bonus at the corners. Equipment at the corners gotten as normal. Minor Plots add to One of the Major Plot Races: Roll 1d6 on the following Table when a Minor…