Kontamination is a new RPG Adventure/One Shot from Modiphius Entertainment Ltd. When I try to run a published adventure, I sometimes find myself asking if the adventure was written with the GM in mind. For me, it’s important to convey the story of the adventure to the players in the most succinct and clear fashion with minimal page turning and book diving as possible. However, not everyone retains the same information at the same rate and every GM is different. So what is the way to best write an adventure? Keep it as simple as possible in terms of wording and stat blocking, and make key aspects of the adventure easy to reference if at all possible.