Power Allotment The Game Master determines the Campaign Power Level during campaign creation. This establishes the maximum number of Powers characters may know and reflects how common and versatile supernatural abilities are within the setting. The Power Allotment is based on the character’s Will Power Attribute, modified by the Campaign Power Level. Will Power Low…
Tag: Skills
04.04 Rd6 Perception Skills
Skill Purpose Arts (Focus) Creating and performing artistic works, including music, acting, writing, painting, sculpture, dance, and other creative disciplines. Craft (Focus) Building, repairing, maintaining, and modifying equipment, structures, and other physical objects through skilled craftsmanship. Gambling Playing games of chance and strategy, reading opponents, calculating odds, and recognizing or exploiting opportunities to cheat. Investigation…
04.03 Rd6 Intellect Skills
Know Tests A Know Test is used whenever a character attempts to recall information, recognize a fact, or understand a subject covered by an Intellect skill. Rather than representing exhaustive expertise, a successful Know Test reflects what the character remembers at that moment through education, training, or experience. The gamemaster selects the most appropriate Intellect…
04.02 Rd6 Agility Skills
Skill Notes Acrobatics Includes Contortion and Natural Flight Dodge Active Defense Pilot Focus Skill Ranged Weapons Focus Skill Sleight of Hand Manual Dexterity Stealth Hiding & Silent Movement Acrobatics Base Attribute: Agility Acrobatics measures a character’s coordination, balance, flexibility, and body control. It is used to perform tumbles, rolls, flips, maintain balance on narrow or…
04.07 Rd6 Strength Skills
Strength Skills Skill Purpose Athletics Physical movement and feats of strength Fighting Unarmed combat and grappling Melee Weapons Armed close combat Athletics Base Attribute: Strength Athletics measures a character’s physical power, endurance, and ability to perform demanding physical activities. It is used whenever strength, stamina, or athletic ability determines success. Typical Uses The gamemaster determines…
04.06 Rd6 Stamina Skills
To avoid the effects of a toxin (inhaled, ingested, or absorbed) or disease (encountered in any manner), a character makes a stamina roll. Several factors figure into the difficulty of the attempt, including the deadliness and dosage of the poison in question. For example, a fatal bout of botulism has a difficulty of 9, while…
04.05 Rd6 Will Power Skills
Skill Purpose Animal Handling Controlling, calming, training, and directing animals or similar creatures. Disguise Altering your appearance, mannerisms, and behavior to convincingly impersonate another person or conceal your identity. Magick Casting (Focus) Casting and controlling magical spells and rituals. Magick Resistance Resisting magical effects directed at the mind, body, or spirit. Persuasion Influencing, negotiating, deceiving,…
04.4 Perception Skills
Skills covered: search, tracking Gamemasters can rely on the Observation Difficulties chart below for situations involving the gathering of information, spotting hidden things, and general observation. To see if a character notices details of a scene or situation, the gamemaster may have the player make a Perception roll. Unless the characters are actively eavesdropping, searching,…
04.7 Strength Skills
Climbing This is the skill to scale various surfaces. Difficulties for this skill are included in the “Movement” chapter. Note that taking care in climbing and carrying 50% or more of the character’s body weight slows the character down by two meters or more per round. Conditions that affect the roll may be taking care…
04.6 Stamina Skills
Gamemasters may allow a character to make a multi-action stamina roll to complement a strenuous activity, such as lifting or running. The difficulty equals 5 times the current fatigue modifier. The character may add one-half (rounded up) of the difference between the successful stamina roll and the difficulty. The strenuous activity still receives the fatigue…


