Willpower skills focus on training and honing of one’s mind to defend against Interaction and Extranormal attacks. Psi Resistance The character can use this skill to resist Psi attacks and effects. Instead of using Willpower, use this skill for those Tests. Magick Resistance The character can use this skill to resist Magick attacks and effects….
Tag: Skills
04.04 Rd6 Perception Skills
Gamemasters can rely on the Observation Difficulties chart below for situations involving the gathering of information, spotting hidden things, and general observation. To see if a character notices details of a scene or situation, the gamemaster may have the player make a Perception roll. Unless the characters are actively eavesdropping, searching, tracking, or performing a…
04.03 Rd6 Intellect Skills
Information Tests (Intellect) The Intellect attribute assists characters in finding out how much they know about a certain field, modified depending on the situation. For this reason, A single Test – called an Know Test – can serve as a Test of general or common knowledge of a certain topic. GMs can employ the Know…
04.02 Rd6 Agility Skills
Contortion The ability to escape from otherwise secure physical bonds by twisting, writhing, and contorting the body. The chart below contains sample difficulty numbers for escaping from various kinds of restraints. Modify the difficulty based on the circumstances of the escape, such as the conditions the character works under or specially designed restraints. The character…
04.07 Rd6 Strength Skills
Acrobatics Specializations: Jumping, Leaps, Tumbles, Balance, High wire, Trapeze work. Skill Bonus: Intimidate (Intimating Moves) – Acrobatics can make a character appear more intimidating. This is a skill in performing feats of jumping, gymnastics, and extraordinary balance, as well as jumping and breaking falls. It is also useful for running obstacle courses or doing courtly…
04.06 Rd6 Stamina Skills
To avoid the effects of a toxin (inhaled, ingested, or absorbed) or disease (encountered in any manner), a character makes a stamina roll. Several factors figure into the difficulty of the attempt, including the deadliness and dosage of the poison in question. For example, a fatal bout of botulism has a difficulty of 9, while…
04.08 Rd6 Extranormal Skills
Extranormal: Magic Magic is one possible Extranormal attribute. For specific information on Magic, see its chapter in this book. Alteration Alteration governs magic involving change. Change means taking something that exists and modifying it or mutating it into something else. A magic spell used to increase a character’s Strength attribute would be an alteration spell,…
04.05 Rd6 Presence Skills
Skills covered: charm, disguise, intimidation, persuasion Characters use one of several Presence-based skills to influence other people that they meet. The typical difficulty is Moderate, and the roll is modified based on the dispositions of the characters involved, but a GM may base it on a skill roll. See the Mental Defenses for more information on this. Die rolls…
04.4 Perception Skills
Skills covered: search, tracking Gamemasters can rely on the Observation Difficulties chart below for situations involving the gathering of information, spotting hidden things, and general observation. To see if a character notices details of a scene or situation, the gamemaster may have the player make a Perception roll. Unless the characters are actively eavesdropping, searching,…
04.7 Strength Skills
Climbing This is the skill to scale various surfaces. Difficulties for this skill are included in the “Movement” chapter. Note that taking care in climbing and carrying 50% or more of the character’s body weight slows the character down by two meters or more per round. Conditions that affect the roll may be taking care…