Something I was designing for a Shatterzone campaign inspired by the balls from Phantasm.
Tag: Technology
Star Law: Changes over the years
Changes to the Dragon articles on Star Law SPECIAL NOTE Primary Organizational guidelines are in Dragon article Star Law Returns and basic jurisdictional power and restriction guidelines are covered in the Dragon article Freeze Star Star Law. Silver Twin still exists and is in high gear and is covered in the Dragon article of the…
03.00 Physical Enhancements
Drug Dispenser I, II & III (Chargers) A small injector fitted onto the circulatory and gland system, the Combat Drug dispenser shoots whatever drug you want directly into the bloodstream. These Dispenser are activated by SimNerve. Each drug has it’s not effect. Adreno – This has the effect of increasing Agility and Strength by 1…
00.00 Cyberware List
(I modernized some of these cybernetics)
02.00 Optical & Auditory
All existing optical systems have been designed in such a way that up to three (3) separate optical enhancements may be placed into a single standard eye uni. Other eye units are outlined below as well. Thought control and a microcomputer allows the user to switch between the optics as a simple action. Orbital and…
01.00 Basic Equipment
Standard Equipment Simerve Artificial nerve fiber used to connect items of cyberware within the body. SimNerve is run from the brain through the spinal column and out its base to the various pieces of equipment. SimNerve is essential to the smooth operation of any cyberware except Grade II and III syntheflesh. To control the hardware…
Savage Shatterzone Armor
There are basically two types of armor: powered and non-powered. Personal Armor Non-powered armor is pretty generic in nature. This kind of armor that has no internal power source to help the wearer in any way. What the armor is made of is usually more important than who actually produced it. Armor includes any personal…
Savage Shatterzone Weapons/Armor Add-Ons
Arms and armor manufacturers produce basic systems that has the capacity for additional subsystems to be tacked on via universal connector and rails. The buyer could now can customize the purchase as he saw fit. This is the purpose of add-on. Weapons and suits of armor have limits on how many add-ons they can support….
Savage Shatterzone Weapons Table
Weapon< Type ROF AP Damage Range Shots Cost Notes Brodie Fang S2 Slugthrowers 1 1 2d6-1 10/20/40 5 200 5mm Hold Out, +2 to conceal, plasteel construction Brodie Derringer Slugthrowers 1 1 2d6 10/20/40 3 150 .44 cal Hold Out, +3 to conceal. 3 barrel pistol Brodie Vengeance Slugthrowers 3 2 2d6 12/24/48 12 250…
Savage Shatterzone Weapons
Weapon Types Weapons can be broken down into these basic types (with their SWADE Translation): Holdout (Light Pistol) Intended primarily for conceal and carry self-defense, holdout weapons are meant to be used one-handed. They are designed for ease of concealment at the sacrifice of range, ammunition capacity, and damage potential. Holdouts can be drawn quickly,…


