Category: Gaming

Gamemasters can rely on the  Observation Difficulties chart below for situations involving the gathering of information, spotting hidden things, and general observation. To see if a character notices details of a scene or situation, the gamemaster may have the player …

04.41 Perception Skills Read More »

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Information Skills (Intellect) The Intellect attribute assists characters in finding out how much they know about a certain field, modified depending on the situation. For this reason, one chart of general difficulties can serve most uses of Intellect, trading, scholar, …

04.31 Intellect Skills Read More »

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Contortion The ability to escape from otherwise secure physical bonds by twisting, writhing, and contorting the body. The chart below contains sample difficulty numbers for escaping from various kinds of restraints. Modify the difficulty based on the circumstances of the …

04.21 Agility Skills Read More »

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Acrobatics Specializations: Jumping, Leaps, Tumbles, Balance, High wire, Trapeze work. This is a skill in performing feats of jumping, gymnastics, and extraordinary balance, as well as jumping and breaking falls. It is also useful for running obstacle courses or doing …

04.71 Strength Skills Read More »

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To avoid the effects of a toxin (inhaled, ingested, or absorbed) or disease (encountered in any manner), a character makes a stamina roll. Several factors figure into the difficulty of the attempt, including the deadliness and dosage of the poison …

04.61 Stamina Skills Read More »

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As this skill list includes broad definitions not applicable in all eras or worlds, the gamemaster has the final say on actual skill applications. F denotes Focus skills Agility Contortion Drive/Pilot F Dodge Flying* Ranged Weapons F Sleight of Hand …

04.11 Skill List Read More »

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Version 2.0 Skills are more specific applications of an attribute. For example, the skill Dodge is a more specific use of your character’s Agility. Characters learn them through instruction or experience. Skills are areas of expertise that are not necessarily …

04.01 Skills Read More »

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Version 2.0 In order to play the game you’ll need to create a character. Before you get out the pencil, first think about your character. What do you want to be able to do with this character? What kind of …

02.01 Character Generation Read More »

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Rolling Dice – A die code shows how good a character is in a particular area, how harmful a weapon is, how useful a Special Ability or tool is, and so on. Each die code (also known as a value) indicates the number of six-sided dice you roll (1D, 2D, 3D, 4D, 5D, etc.), and sometimes an added bonus of “+1” or “+2” — referred to as pips — you add to the total result you roll on the dice.

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After playing around in game systems like Savage Worlds, Fantasy AGE, and others, I found that many concepts from those systems can translate to d6.  I have recently returned to this project with the intention of streamlining and changing a few core d6 concepts to further make this system more viable, at least to me.

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