Much has been said about the staggered release of the new D&D rulebooks and as much as I understand the complaints, I don’t really think it is all that big of deal in the grand scheme of things. Some say that the staggered release will hurt D&D’s chances of gaining any ground lost to Pathfinder but I seriously do not see it. Come December when the DMG is finally out, people are going to forget all about the staggered release and invest a lot of time in whatever game they choose.
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Shadows Over Camelot, The Card Game
Every once in a while, when I am running events at a convention, a dealer who knows me will drop off a game for me to check out. At ConGregate in Winston-Salem, NC, Dan of Walt’s Cards (out of Maryland) dropped off Shadows Over Camelot, The Card Game, a game based on a very good board game. I love the board game, so I was very intrigued about the card game.
Gardhyi
The dark agents of the I’krl are not that hard to imagine infiltrating the worlds of Fading Suns. Forgoing the “Men In Black” parallels, they can pass as Changed fairly easily. Infiltrating from outside the Known Worlds, the Gardhyi would be first introducing their influence among the lost worlds. There, humanity is less influenced by…
Lost Mine of Phandelver
System/Setting: D&D 5e/Forgotten Realms Ended: March 13, 2015 Tried my hand at D&D through the new version. This was a straightforward short campaign with very little depth and a lot of combat. My experience with D&D 5e was very pleasant but the adventure was just a little shallow for me.
S*D Externals in Fading Suns
PROJECT STATUS: ON GOING Started writing up a series of articles that explains the Externals in Fading Suns terms. Inspired by the Fading Suns campaign I started on Wed nights, it is some of the best aspects of Star*Drive in Fading Suns.
Kontamination (RonCon Fall 2014)
System/Setting: Savage Worlds/Achtung! Cthulhu Ran this at RonCon Fall 2014. Very cool adventure but hard to fit into a 4 hour session. Because the players have multiple identities, a lot of prep work is needed. My review of this adventure on JustUs Productions The Gamer’s Codex.
Alien, This time its War Redesign
I tried to make the board game a little more flexible and I also upgraded to minis.
Cascadia Adventures 3 – Fled
Cascadia has proven to be a fairly descent hotbed of adventuring with the previous two adventures in this series and this closes it out in similar fashion. In this adventure, the players have a great opportunity to do something big for the patron throughout the series and be greatly rewarded. Or if things don’t go well, they could end up with a considerable number of enemies and perhaps be blamed for a terrible crime.
Dungeons & Dragons Starter Set
With much anticipation, the release of the 5th edition of the classic Dungeons & Dragons is upon us, with the first teaser product on the shelves – the Dungeons & Dragons Starter Set. In the interest of full disclosure, I will say that I was not a huge fan of the major changes in 4th edition nor was I a fan of the abandonment of the SRD/OGL. I liked 3rd edition a lot, although I admit over time it got bloated with way too many rules, feats and classes. I am a fan of Pathfinder but it is running into the same problem D&D 3.5 did, in my opinion. I also did not play a lot of 1st or 2nd edition when I was younger, simply because there was not a lot of opportunity. I played other things like Star Frontiers and Powers & Perils.
21 Plots: Misbehave
Forever instantiated in geek culture are the immortal words of the captain of the Firefly, “I aim to misbehave.” These simple words can inspire a variety of ideas for adventures as well as adventurers. They are quite commonly used in game sessions to announce when a party is ready to take on their mission or bad guy. 21 Plots: Misbehave makes me think of this quote every time I look at the PDF.




