Using the Horror rules in the Revised edition book, there are several things I integrated into DC T20 that I think works well with the setting. Sanity and Fear (True 20 Adventure Role-playing, Revised Edition, pg 224) Use Fear and Terror as is in the rule book. Every creature and beasty has a Fear/Terror Rating…
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Another weekend after Memorial Day
Another year passes and another weekend in May/June goes by. I find myself a little less bitter but still holding resentment against those that betrayed my trust. Meanwhile, they continue to benefit from my hard work, particularly this year because of the guest I got them. It was my magnum opus and I did not…
Sessions 13 – 14: Grail. The Heathen Warriors
Dates: 5/28/2014 to ?? Where: Grail, Island of the Dead Eaters After an encounter with the local Zhara’Caka, the group drew the attention from an unforeseen barbarian source. Someone has come to visit Grail wielding horrific power from beyond.
Sessions 11 – 12: Grail. The Port and the Smugglers
Dates: 5/14/2014 to 5/28/2014 Where: Grail, Eastern Coastal Regions Halman says the the Etyri know of some ruins that seem to point to the first Plantonis, found on an island alled the Island of the Dead-Eaters. The party travels to the port city around Protos Adrian Monastery and finds a group of Chirikiti smugglers that…
21 Starport Places
21 Starport Places is a new RPG Supplement from Gypsy Knights Games. One way to get a real good feel for a science fiction setting is getting to know places of business in the setting. It not only gives you a small window into the world, but it also gives you ideas on what is important to the creators, what kind of people a player would meet, and what kind of routine encounters they may have. This is the attraction to a supplement like 21 Starport Places.
RavenCon 2014 follow up
I have received enough feedback from my RavenCon review that I felt that a follow up was needed. From this feedback, I think there are some beneficial lessons that can help with convention management, gaming coordinating, as well as one’s convention experience. Getting the full perspective of a con is not always easy. I sometimes find more insight after the con. Since RavenCon, I have spoken with a senior convention staff member as well as a game designer/publisher that attended. Their feedback to my first review is what lead me to this follow up. This is not intended to be a retraction or an “apology.” I stand by what I wrote in my initial review. I just truly feel that after the feedback I received that there is more of a tale to tell about RavenCon.
RavenCon 2014 – Virginia sci-fi and gaming
The journey from my home near Charlotte, NC to Richmond, Va is not a short one but I have been wanting to check out a con for years called RavenCon. It is run by a good group of people, some of which I know from my days of running sci-fi cons. My kids like to dress up and play around with other kids that like sci-fi, so I like to go to these on occasion. I know going in that the gaming is not the focus at these cons, but I have at least a minimum expectation that there is some and it might be reasonably organized.
MACE West 2014 Report
March 2014 meant not only that I turned 45, but also that MACE West moved to Asheville, NC, home of the Biltmore Estate! It was a new area for us and they seemed very welcoming to us on Facebook, but I wasn’t sure how accepting they would be about how we do things. We are a little more organized than what they may be used to, which I freely admit is sort of a double-edged sword. They could love the organization or they could think we are too “nazi” about the way we do things.
B-movie Inspirations: Hawk the Slayer (1980)
Many of my gaming friends have mentioned Hawk the Slayer as a movie I should see. I had heard of it but never sat down to watch it at length. It is now considered a cult classic. So I found a copy and decided to see what the big deal was about it.
Achtung Cthulhu – Three Kings, a second look
After reading through the Three Kings adventure the first and second time, I set out with a plan to try and run this single adventure as a convention game. It is funny how one can read through an adventure more than once and completely under estimate the potential. It really goes to show you that you don’t truly know an adventure until you run it. This is especially true in the case of the Three Kings adventure, as I found out.




