Ally (1–5)
The character has one or more trusted allies who are willing to provide assistance, advice, or direct aid when circumstances permit. An Ally may be a lifelong friend, military comrade, family member, business partner, mentor, or other dependable companion.
The exact identity and relationship of each Ally should be developed jointly by the player and the Game Master.
| Level | Effect |
| 1 | One dependable Ally of roughly equal status who can occasionally provide advice, information, equipment, or minor assistance. |
| 2 | One highly capable Ally or two dependable Allies. They are willing to take moderate risks to assist the character. |
| 3 | Several trusted Allies or one exceptionally influential Ally capable of providing significant assistance when needed. |
| 4 | A close network of powerful Allies with considerable influence, resources, or expertise. They will often support the character, though not without limits. |
| 5 | An extraordinary circle of loyal Allies whose combined resources and abilities can significantly influence events within the campaign. |
Allies are independent characters with their own goals, responsibilities, and motivations. They are not followers or servants and are never under the player’s direct control. The Game Master determines when an Ally is available and the extent of any assistance they are willing or able to provide.
Contacts (1–5)
The character has cultivated a network of acquaintances, informants, friends, associates, and professional relationships who can provide information, introductions, favors, or other assistance. Contacts are not loyal followers, nor are they obligated to risk themselves for the character, but they are often willing to help when it is in their interest or within reason.
The exact nature of the character’s Contacts should be determined jointly by the player and the Game Master.
| Level | Effect |
| 1 | A reliable individual or small network with influence in a local community, profession, or organization. |
| 2 | Several dependable Contacts spread across a city, region, or major organization, capable of providing useful information or minor favors. |
| 3 | An extensive network with influence across multiple organizations, worlds, or professions. Obtaining specialized information or introductions is usually possible. |
| 4 | Highly influential Contacts within governments, corporations, military organizations, criminal syndicates, noble houses, or other powerful institutions. Significant favors may occasionally be available. |
| 5 | An exceptional network spanning numerous organizations and regions. The character almost always knows someone with useful information, access, or influence, though substantial favors often come with significant obligations. |
Contacts are individuals with their own goals, loyalties, and motivations. They are not automatically available, nor will they always agree to help. The Game Master determines the nature and extent of any assistance provided based on the circumstances of the campaign.
Noble Lineage (1–5)
The character was born into a respected noble, aristocratic, royal, or otherwise influential family. While this does not automatically grant wealth, authority, or political power, it provides social recognition, prestige, family connections, and the expectations that accompany an illustrious lineage.
The exact titles and privileges associated with Noble Lineage depend upon the setting.
| Level | Standing |
| 1 | Minor nobility, knightly house, hereditary gentry, or equivalent local aristocracy. |
| 2 | Baronial or comital family, influential landed nobility, or respected regional house. |
| 3 | Marquis, princely family, major noble house, or equivalent political dynasty. |
| 4 | Ducal family, ruling dynasty, or one of the most powerful noble houses in the region. |
| 5 | Royal family, High Lord, Imperial Dynasty, or equivalent ruling lineage whose name is widely recognized. |
Noble Lineage grants appropriate social privileges, introductions, etiquette, and recognition among those who respect such status. It does not automatically provide wealth, political authority, military rank, or legal power, though it may complement Talents such as Wealth, Authority, Patron, or Contacts.
Secret (1–5)
The character possesses valuable information that is unknown to most others. This knowledge may provide leverage, opportunities, access, influence, or advantages that can affect the course of the campaign. The exact nature of the Secret must be approved by the Game Master.
| Level | Scope |
| 1 | A local or personal secret affecting an individual, small group, business, or community. |
| 2 | A significant secret affecting a town, organization, corporation, criminal group, or military unit. |
| 3 | A major secret affecting a government agency, noble house, planetary authority, or powerful institution. |
| 4 | A far-reaching secret capable of influencing the fate of worlds, sectors, or major political powers. |
| 5 | A campaign-defining secret with the potential to reshape history, topple governments, reveal ancient truths, or alter the balance of power. |
A Secret does not guarantee success. It provides opportunities, leverage, information, or access that the character may exploit during play.
The Game Master determines the exact impact of a Secret and may introduce complications related to its discovery, protection, or use.hile the Baronet is simply a civilian with equivalent honor.
