Alternate Victory Points system v1
Skill Level define the number of dice you role.
Characteristic is the base value added to the dice.
You have your Standard set of Ability Scores which FS calls Characteristics ( a value of 1 – 10). That’s your base value. Your skill level is the number of d20 dice you are going to roll to a maximum of 5. For every Skill Level above 5, the player may make a re-roll once.
The dice explode on a ’20’ but only if the player spends a Wyrd for each die he wish to explode.
In the end you have a die value you total, either from the highest total. That value is added to the base to get a final value.
The difference between the difficulty and the total would be used to get your victory points, either through a one to one conversion or a table (so we can still call it a victory point system).
Wyrd points can also be spent to get more dice.
|Very easy (10)|
|Nearly impossible (45)|
|Exceed the Difficulty by||Victory Points/Victory Dice*|
Average 10.5 on a d20
Original Victory Point tables
|+2||Natural||Singing a well-known song|
|+4||Easy||Seducing someone already ?in the mood?|
|+6||Piece of cake||Recognizing a world famous celebrity|
|+8||Child?s play|| Walking and chewing gum at the same time listing the Church?s
Virtues and Sins
|+10||Effortless||Striking a bound and helpless foe|
|-2||Hard||Long range for firearm, seeing in moonlit darkness|
|-4||Demanding|| Maximum range for firearm, performing two actions per turn,
seeing through fog or smoke
|-6||Tough|| Performing three actions per turn; hanging onto a speeding,
veering vehicle, seeing in near or total darkness
|-8||Severe||Climbing a sheer rock face with no equipment|
|-10||Herculean||Striking a bullseye at 100 yards while blindfolded|
|Successes||Victory Points/Victory Dice*||Accomplishment|