The Firelands, Talisman ExpansionFrom: Fantasy Flight GamesReviewed by: Ron McClung The Firelands, Talisman Expansion is a new Board Game Expansion from Fantasy Flight Games. Talisman is one of those games I always seem to buy for. I enjoy it with my kids and with my friends. In past editions, it did get repetitive but what…
Category: Reviews
MACE 2014 Report
It takes a lot for me to sit down and write about MACE after it is over. I invest so much time, emotion, and work into it that when it is over, I really go through something like postpartum. But writing about it helps with that in some ways, and the sooner I do it the more I can recall. This year was tough – probably one of the hardest years – and my fatigue has lasted longer than ever before. But I am going to make an effort just to get it down before things are less fresh in my mind.
The Dawn Colonies
I asked John Watts once what TV show he would relate his setting to. I predicted correctly that he feels it was most like Firefly. In many ways, it really has that feel – the grittiness, and the feeling of being a western in space. However, at the same time, it addresses a lot of the things that Firefly and the subsequent RPGs ignored – the realism, the vastness of space and the isolation one planet can feel. It keep a lot of the adventure local, instead of planet hopping across the universe. It is that sense that makes it attractive to me.
Rapture – The End of Days RPG
The Rapture has been the subject of various books and movies and all have approached it from a similar fashion – portraying it as something in the near and foreseeable future. No one that I have seen before this game has ventured out and asked the question “What if it happens way far in the future after man has found ways off this world?” Rapture: The End of Days is a game about that very thing.
Dungeons & Dragons: Player’s Handbook (5th Edition)
Much has been said about the staggered release of the new D&D rulebooks and as much as I understand the complaints, I don’t really think it is all that big of deal in the grand scheme of things. Some say that the staggered release will hurt D&D’s chances of gaining any ground lost to Pathfinder but I seriously do not see it. Come December when the DMG is finally out, people are going to forget all about the staggered release and invest a lot of time in whatever game they choose.
Shadows Over Camelot, The Card Game
Every once in a while, when I am running events at a convention, a dealer who knows me will drop off a game for me to check out. At ConGregate in Winston-Salem, NC, Dan of Walt’s Cards (out of Maryland) dropped off Shadows Over Camelot, The Card Game, a game based on a very good board game. I love the board game, so I was very intrigued about the card game.
Cascadia Adventures 3 – Fled
Cascadia has proven to be a fairly descent hotbed of adventuring with the previous two adventures in this series and this closes it out in similar fashion. In this adventure, the players have a great opportunity to do something big for the patron throughout the series and be greatly rewarded. Or if things don’t go well, they could end up with a considerable number of enemies and perhaps be blamed for a terrible crime.
Dungeons & Dragons Starter Set
With much anticipation, the release of the 5th edition of the classic Dungeons & Dragons is upon us, with the first teaser product on the shelves – the Dungeons & Dragons Starter Set. In the interest of full disclosure, I will say that I was not a huge fan of the major changes in 4th edition nor was I a fan of the abandonment of the SRD/OGL. I liked 3rd edition a lot, although I admit over time it got bloated with way too many rules, feats and classes. I am a fan of Pathfinder but it is running into the same problem D&D 3.5 did, in my opinion. I also did not play a lot of 1st or 2nd edition when I was younger, simply because there was not a lot of opportunity. I played other things like Star Frontiers and Powers & Perils.
21 Plots: Misbehave
Forever instantiated in geek culture are the immortal words of the captain of the Firefly, “I aim to misbehave.” These simple words can inspire a variety of ideas for adventures as well as adventurers. They are quite commonly used in game sessions to announce when a party is ready to take on their mission or bad guy. 21 Plots: Misbehave makes me think of this quote every time I look at the PDF.
ConGregate 2014 Report
First year con jitters. It has been a while since I first experienced a first year con. I had forgotten the struggles it goes through to get attendance, appear attractive to the base, and the general issues first year cons go through. Con-Gregate is a little different from this perspective, however. The experience behind the staff really helps the con jump over some of the traditional hurtles a con has to deal with.
