One game that has really impacted me this year is Spartacus, A Game of Blood and Treachery. Not only am I a huge fan of the series but the game itself is great, whether you like the series or not. It is one of those games that has so many satisfying elements in it that I crave to play it every opportunity I get. However, one of the more disappointing aspects of the game was the player limit. I prefer games that allow for 5 or 6 players and the base game only allowed 4. Enter the Spartacus: The Serpents and The Wolf expansion. Not only does it allow for 5 or 6 players, it brings a lot more to the arena.
Category: Reviews
Star Wars X-Wing Miniatures Game
Star Wars: X-Wing Miniatures Game is a new Miniature Game from Fantasy Flight Games. Star Wars: X-Wing Miniature Game is the first Star Wars game I have truly invested a lot of time and money in since I gave up on Star Wars so many years ago. However, this game is so complete, so easy to learn and so satisfying from a gamer-point of view, I would play it if it was Star Wars, Battlestar Galactica, or any other property (although I keep telling people FFG should consider BSG for this too).
The Hub Federation
The Hub Federation is a new RPG Supplement from Gypsy Knights Games . The Hub Federation is the closest thing that the Clement Sector comes to a “federation” or “stellar nation.” It has limited authority and influence but has the potential (and probably desire) to grow. It is made up of six primary worlds, centered around the capital Hub. The other systems are Wilhelmveldt, Donar, Reuschle, Sigewife, and Wellington. This is the companion sourcebook to the Subsector Surcebook 3: Hub, also reviewed here.
Subsector Sourcebook 3 – Hub
Subsector Sourcebook 3: Hub is a new RPG Supplement from Gypsy Knights Games. What I like about the Clement Sector a lot is the carried amount of independent worlds throughout it. However, I also like the possibility of an all-powerful authority somewhere. The Hub Subsector, the first sector to be populated by humans in Clements, presents an interesting dynamic between a burgeoning “federation” and several independent worlds.
Tunse’al Quick Starts & Side Tracks
Tunse’al Quick Starts & Side Tracks is one of the lower quality items from the 2013 Free RPG day, but it takes advantage of one of the more popular and fun generic systems on the market. It is apparently a Kickstarter setting. By now, they have released a few PDF products on RPGNow or DriveThruRPG.
MACE 2013 Report
It’s been nearly a month since MACE 2013 ended. I have been caught up in various things post-con related as well as real-life related, so this report is late in coming. Since it has been a month, much of the emotion and energy has died down in me but I have to say that this was definitely one of the best MACE events ever. Between the tons of gaming and connecting up with so many old and new friends, it was an amazing weekend.
In the City – Origins
In the City: Origins is a new Card Drafting Game from Sherwood Games. In March of 2013, I had the pleasure of meeting Duncan Davis at MACE West. There he demonstrated a game called Into the City: Origins. The following June, I ran into him again at Origins and he was gracious enough to demo his game for me. I had a great time learning it and I bought it from him there.
Review: Dungeon Crawl Classics & XCrawl (Free RPG Day)
Free RPG Day: Dungeon Crawl Classics & XCrawl is a new Free RPG Day Adventure Booklet from Goodman Games. One of the more surprising things about this year’s Free RPG Day was the amount of free full size books it contained. One of those books was the complete Dungeon Crawl Classic RPG core rulebook, which is no small book. That book is reviewed separately on this web site. I only mention that because this booklet – Free RPG Day: Dungeon Crawl Classics & XCrawl – contains no rules and in fact contains adventures for two separate settings.
Realms of Cthulhu
Realms of Cthulhu is a Savage Worlds RPG Setting Book from Reality Blurs. Call of Cthulhu has been one of my core games for years. I fell in love with it back in the late 80s when I got to play it for the first time. I have been a diehard supporter of the core CoC system since I started running it. It is very open, free-formatted, and easy to play. It allowed for such great role play and storytelling in my many years of experience with it. I continue to run it at least once or twice a year at a con locally.
Cascadia Adventures 2: The Lost Girl
Cascadia Adventures 2: The Lost Girl is a new RPG Adventure from Gypsy Knights Games. The second in a series of adventures set in the Clement Sector and more specifically the Cascadia subsector, this adventure is only loosely linked to the first. The same person that hired the characters in the first adventure calls upon them again to help (as the name implies) a lost girl.
