

Heavy Assault Tank (CLASS IV)
Fast, brutal flying gunship that can carry a small squad. It’s hard to shoot down but not invincible – works best as a hit-and-run strike craft, air cavalry dropship, or urban warfare terror.
Size | Handling | Top Speed | Tough. | Wnds. | Crew | Energy | Mods |
8 (Huge) | -1 | 10 | 18 (6) | 5 | 2 | 15 | 24 (19) |
Locomotion: Aircraft VTO
Crew: 2 (Pilot + Gunner)
Passengers: 6 (tightly packed, jump out from the sides/rear)
Mod | Qty | Notes |
VTOL | 8 | Can hover like a helicopter or fly like a jet. |
Environmental Protection | 2 | Sealed Cabin against vacuum, hazardous atmospheres, or weather. |
Heavy Armor | 3 | +6 |
Stealth Systems | 1 | -4 penalty roll to spot or lock |
Auto-Stabilizers | 1 | See Sci-Fi Companion |
Dual Laser Cannons | 3 | Wing Mounted |
Missile Pods | 1 | Wing Mounted |
WEAPON SYSTEMS
Weapon | Range | Damage | AP | RoF | Notes |
Dual Laser Cannons x2 | 150/300/600 | 3d10 (III) | 20 | 2 | Fixed Forward, Twin-Linked |
Missile Pods x2 | 50/100/200 | 3d8+2, MBT | 12 | 1 | 6 per pod |
Optional Loadout:
- Can swap one missile pod for a Heavy Plasma Cannon (Damage 5d10, AP 20, ROF 1)