

Role: Heavy Assault Tank (CLASS IV)
Size | Handling | Top Speed | Tough. | Wnds. | Crew | Energy | Mods |
8 (Huge) | -2 | 4 | 42 (22) | 5 | 5 | 15 | 24 (19) |
Crew: 3-4 (Commander, Gunner, Driver, Systems Operator)
Mod | Qty | Notes |
Tracked | 0 | ignores all effects of Difficult Ground. |
Reinforced Matrix (Stabilizers) | 1 | Negates the Unstable Platform penalty for all attached direct-fire weapons |
Armor +10 | 5 | Composite plasteel with integrated energy dampeners. |
Advanced Sensors | 1 | +2 to Notice rolls, Night Vision, Infrared vision (100 yards). |
Self-Sealing Hull | 4 | Automatic repair attempt each turn for 1 Wound (at -4) to simulate advanced damage control nanotech. |
Reactive Armor Panels | 4 | First successful hit against Cerberus each encounter is reduced by 2 dice of damage (like ablative plating). |
Energy Shielding | 4 | See Science Fiction Companion |
Targeting System | 1 | reduces 2 points of direct-fire Shooting penalties |
WEAPON SYSTEMS
Weapon | Range | Damage | AP | RoF | Notes |
Plasma Gatling Cannon | 100/200/400 | 8d6+8 (V) | 20 | 3 | Turret, Snapfire |
Twin Medium Laser | 150/300/600 | 3d10 (III) | 20 | 2 | Fixed Forward, can fire separately or linked |
The Cerberus is a mobile heavy firebase, mowing down infantry, disabling enemy armor, and standing toe-to-toe with big threats.
It’s dangerous at range and up close, but it’s not very nimble — smart commanders use it like a rolling wall of destruction, not a duelist.