Skip to content

Seawolf's Den

Seek the Wolf in Thyself!

Menu
  • Home
  • Gaming
    • Gaming Home
    • RPG Inspirations
    • Background Generator
    • Crafting Ron
    • Ron’s Reviews
  • RPGs
    • RPG Home
    • Alien/Aliens
    • Alternity
    • Babylon 5
    • Bloodshadows
    • Call of Cthulhu
    • d6 System
    • Dark Conspiracy
    • Dragonstar
    • Fading Suns
    • Savage Worlds
    • Shatterzone
    • Star Frontiers
    • Stargate
    • Star Wars
    • Titansgrave
    • True20
  • Cons
    • Conventions
    • Game Coordinating
  • Other Interests
    • Concerts
    • Movies & TV Shows
    • Other Events
    • Reading
    • Sketches & Art
    • Writing
    • Warships
Menu

Craft Stats: Swamp Ravager

Posted on May 24, 2025May 21, 2025 by Ron McClung

Wild Card

A towering terror that prowls wetlands, jungles, and alien fens. With a predator’s instincts, immense strength, and a prehensile tail capable of crushing or grappling prey, the Swamp Ravager is a nightmare given form.

Attributes: Agility d8, Smarts d6 (A), Spirit d8, Strength d12+4, Vigor d12

Skills: Athletics d10, Fighting d12, Intimidation d10, Notice d8, Stealth d8, Survival d6

Pace: 8; Running Die: d10

Parry: 9; Toughness: 16 (4)

Size: +6 Large (creature is about 45 ft total length, height 12 ft)

Special Abilities:

  • Armor +4: Natural biomechanical plating.
  • Berserk: When Wounded, the Ravager must make a Spirit roll or go berserk. While berserk, it gains +2 to Fighting and damage rolls, but Parry is reduced by 2.
  • Fear (–2): Its unnatural presence is terrifying.
  • Infravision: Can see heat signatures.
  • Low Light Vision: No penalties in darkness.
  • Prehensile Tail (Reach 3, Str+d10): The 15-foot tail can attack, grapple, or disarm. It can also be used to make Trick maneuvers at range.
  • Frenzy: Two Fighting attacks per action against the same or different foes.
  • Leaping Charge: May leap up to 1.5x its Pace in a straight line and attack with +2 Fighting and damage.
  • Swamp Stalker: No penalties for difficult terrain in wetlands, jungles, or soft ground. Gains +2 to Stealth in such environments.
  • Regeneration (Fast): Heals one Wound every 10 minutes unless damage is from fire or acid.
  • Terrifying Roar (Cone Template, once per encounter): Intimidation vs Spirit; failure means Shaken, crit failure causes fleeing.
  • Weakness (Fire/Acid): –4 to soak rolls against fire or acid-based attacks; regeneration halted for 1 hour after taking such damage.

Attacks:

  • Claw/Bite (Fighting, Reach 2): Str+d12
  • Tail Strike (Reach 3): Str+d10, can be used to entangle or trip (Athletics vs Strength or Agility)
  • Roar (Special): See above

Edges: Brawny, Frenzy, Sweep, Improved Nerves of Steel

Hindrances: Bloodthirsty

Search the Den

Recent Posts

  • B-Movie Inspirations: Escape to Athena (1979)
  • Claw Worm
  • Viperweed
  • Craft Stats: Robo Sentry Tower
  • Craft Stats: Security Robots & Drop Pods

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

  • B-Movie Inspirations: Escape to Athena (1979)June 10, 2025
    What do you get when you smash Roger “James Bond” Moore, David “Guns of Navarone” Niven, Telly “Kojak” Savalas, Sonny...
  • New Section of the Web Site: Ron’s ReviewsDecember 26, 2022
    Between the independent game review site The Gaming Report, it’s subsequent owner Scrye Magazine, a short stint with DriveThru RPG...
June 2025
M T W T F S S
 1
2345678
9101112131415
16171819202122
23242526272829
30  
« May    

TT RPG Gaming

Reviews

Crafting

© 2025 Seawolf's Den | Powered by Minimalist Blog WordPress Theme