


Walker APC / Light Mech
Size | Hand. | Top Speed | Tough. | Wounds | Energy | Mods. | Cost |
9 | -1 | 6 | 40(20) | 5 | 5 | 27 (3) | – |
Crew: 2 (Pilot + Gunner)
Passengers: 6 (in transport bay)
Weapons
Weapon | Range | Damage | AP | ROF | Notes |
Heavy Rotary Cannon | 100/200/400 | 4d10 (IV) | 20 | 3 | Front-Mounted |
Dual Light Railguns | 100/200/400 | 2d12+1 (I) | 5 | 3 | Top Turret, linked fire, Reaction Fire |
Medium Laser Cannons (x2) | 150/300/600 | 3d10 (III) | 20 | 1 | One on each side, operated remotely or by gunner. Side-Mounted, front to rear firing. |
Features
Mod | Qty | Notes |
Heavy Armor | 10 | +20 Toughness |
Heavy Rotary Cannon | 4 | |
Dual Light Railguns | 2 | |
Medium Laser Cannons (x2) | 4 | |
Environmental Seals | 0 | Survivable in toxic environments |
Infrared Scanners | 1 | Ignore Illumination penalties |
Targeting Computer | 1 | +1 Shooting for vehicle-mounted weapons |
Stabilized Weapon Mounts | 1 | Can fire Heavy Weapons without requiring the vehicle to be braced. |
Troop Deployment/Rear Hatch | 2 | Can carry up to 6 troops in rear bay with quick disembark (takes 1 round). Takes 1 action to open/close, provides access to transport bay |
No Arms | -2 | |
Walker | 0 | Ignores rough terrain penalties, can step over obstacles up to 2 yards high. |
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