02.00 Opticals d6
All existing optical systems have been designed in such a way that up to three separate optical enhancements may be placed into a single standard eye unit (other eye units are outlined below as well). Thought control and a microcomputer allows the user to switch between the optics as a simple action. The only restriction is that the three enhancements must be of the same make (i.e. NetWorld, Brodie, Furtherman).
[Where noted, gamemasters can assume that each of these corporations have similar products because of inter-corporation incompatibilities. That is, Brodie has their own version of NetWorld’s SuperSight, NetWorld has a Hunter module, etc. For cost purposes, assuming NetWorld as the base, Brodie will be 30% more expensive than NetWorld and Furtherman will only be 15% more expensive. However, Brodie and Furtherman modules will be more durable.]
These multifaceted eyes gives the user near 270 degree vision. They may be enhanced with HeatSeeker or Low-Light enhancements. Bug Eyes are obvious cyberware. Although Bug Eyes aren’t considered fashionable in most Core worlds, the wearing of Bug Eyes on the Varvag world by non-natives is seen as a polite attempt to “fit in.” [Adds +2D to Perception attempts.]
A cybernetic eye fitted into the socket, the SuperSight provides a +1D bonus to use of the Perception rolls. The SuperSight is widely used but slightly more difficult to camouflage than cybernetic arms/ etc. Furtherman and Brodie have their own version. [Adds +1D to Perception attempts.]
A visual unit designed to spot heat signatures of beings or objects. The Heat-Seeker provides a +1D bonus to Perception in low-light or dark conditions. Furtherman and Brodie have their own version. [+1D bonus to Perception in low-light or dark conditions.]
This unit allows for improved vision in dimly lit conditions, providing a +1D to Perception in such settings. The unit will not function in total darkness. Furtherman and Brodie have their own version. [+1D bonus to Perception in dimly lit conditions.]
Capable of expanding the image of a far-away object by x25, the Telescoptric provides a +1D to Perception when examining such things. Networld and Furtherman have their own version. [+1D to Perception when examining images far-away ]
This unit provides visual readouts of computer data and messages across the field of vision. The readout can be located in a corner of the field or overlaid upon it. Chips loaded into a chipholder hold the information. Networld and Furtherman have their own version.
An optical unit which uses laser technology to sight in on a target, thus increasing the chance to hit him. It must be linked via SimNerve to the weapon and is commonly only used with subdermal weaponry. It provides a +1D to the relevant weapons skill when in use. Unlike a standard lasersight, it does not project a “dot” or require aiming
to use – it is an integral bonding of the weapon to the eye. Networld and Brodie have their own version. [ +1D to the relevant weapons skill when in use]
This isn’t actually a separate module, but a specially developed chemical coating. I highly suggest grabbing some of this stuff, especially if you are expecting police pursuit. Nothing sucks worse than making a dodge around a corner, only to come face-to-face with a glaring spotlight. (How do you think I got caught? You don’t actually think the donut-patrol could catch me, do you?)
[When characters experience a blinding attack, unprotected eyes will be blinded until the character can make a Moderate STR roll. Testron Anti-Glare allows cyberoptics to adapt quicker and adjust, essentially giving a +1D bonus to the STR roll.]
MicroOptics allows the user to magnify objects by up to x25 providing that they are viewed from a close distance (5 cm or less). Purely for the lab-rats. No practical use in the urban nightmare.
[This grants a +1D bonus to Perception when looking for details only visible through magnification.]
In the past, tradition has demanded that optics replace normal eyes. But not so these days. McGinley has developed several different styles of optics for placement on other parts of the body. I mean, think about it: if you’re waiting to ambush someone that’s coming around the corner, do you want to slip a look if you have to move your whole head? Of course not – if you could simply slide a Visual Finger out around the corner, things would be much easier.
There are two benefits to the WatchDog systems. One, as described above, is flexibility and stealth. The second is that size is no longer a problem. Traditional eye socket models are restricted to three modules per unit because of size considerations, but the WatchDog system can be designed to accommodate as many different options as desired.
[For sizing purposes, assume that a unit holding between one and three modules is eye-sized, a unit holding between four and six modules is twice the size of an eye, etc. These benefits do have a cost however. McGinley’s WatchDog system modules (beyond the base units listed below) typically run about 30% more expensive than NetWorld’s for the same comparative System TOU rating.]
This option places an optical system either in a finger or elsewhere on a user’s hand (palm or back).
This unit is 360 degree ringlet WatchDog that encircles any part of the body (including the head). Modules for this unit are set up on a rotating track that allows the user to scan in front, along his side or even behind him. Note: It does not add any benefits to preventing ambush or back attacks unless the unit is actually positioned for rear observation.
This unit is similar to the Visual Finger, but designed for the foot.
Instead of a hand or foot mounted model, this unit is a rotating swivel that can be attached to a user’s shoulder. Like the AdVisor, it can provide eyesight behind a target. It is more expensive than the standard AdVisor, but it comes with added TOU to protect it.
Personally, I prefer the SenseDog line which places the OverSeer with other sense units (see below) into a single unit. McGinley can custom design the OverSeer into any shape and many customers opt for the Owl, the Raven, the Parrot or the Snake models.
The Enhanced Cyber-eye replaces one biological eye and comes with varying Sight Add options (bonuses to vision-based Perception attempts). Cyber-eye installation causes an Incapacitated wound level. Basic Eye Units are produced by Brodie, NetWorld, and Furtherman. The Enhanced systems shown here also provide capability to eye option modules.
|Enhanced Eye Systems||Sight Add||Cyber Rating|
|Futherman Bonus View System||+1D||0.5|
|Eye System||Install DN||Wnd level||Basic Cost||System TOU|
These options require installation of a cyber-eye. Each cyber-eye can hold up to three options, after which micro-fiber links to sensors placed elsewhere on the body must be used. Optical links are limited to one of these connections if all three slots are used in the eye. So, for example, a character may have three eye options used in his left eye and an optical link to a sensor elsewhere on his body from his left eye. His right eye can still hold up to three options and one sensor link. Different options may be selected for each eye. When using Cyber-scope(s) linked to EyeHUD or Hunter systems, a different weapon sight may be linked to each eye, potentially allowing the user to fire each weapon simultaneously at separate targets without taking targeting penalties (multi-action modifiers still apply).
This option allows eyes to “see” emissions from most standard cyberware. [Adds +1D to Perception attempts to detect cyberware.]
This one allows the user to determine the range to objects within the eye’s field-of-view. Range data can be displayed via NW LED, EyeHUD or incorporated into a datapacket for use by other systems interfaced with the eye. [Provides +1D to applicable weapons skills.]
The Infrared aids in detection of heat signatures in poorly lit conditions. Heat signatures left behind usually don’t last very long (for example, a quarry’s footprints in a dark, cool room). If the room is significantly cooler than the heat source was, the lingering effects are rapidly cooling to the room temperature. If the room is only slightly cooler than the remaining heat signature then the initial perceivable difference wasn’t that great, and it will soon equalize with the ambient temperature. [Adds +1D to Perception attempts of heat signatures in dark conditions.]
The Tracker locks on and keeps the marker (cursor) on target. The target must stay in line-of-sight. The Furtherman Tracker is very useful in crowds and is popular with reporters, cops, and security personnel. It does not interface with weapon sighting systems, making this system acceptable cyberware even on worlds where weapons are forbidden. [Adds +1D to Perception attempts when shadowing a target.]
Testron Cats Eye
“See as well in moonlight as in daylight!” This is Testron’s answer to NetWorld Infrared. The system maximizes use of available light, allowing the user to see in near-dark conditions. Note: Cats Eye requires at least a small amount of ambient light to operate. [Adds +1D for Perception attempts in low-light conditions. When exposed to a blinding attack, user must make a Moderate STR roll to resist blinding]
Brodie Fiber Telescoptric
This is a 20 centimeter fiberoptic cable (2mm diameter) that extends through the iris of any standard cyberoptic. It will allow monocular vision (binocular if both eyes are equipped) with full range of cyber vision optics. It may be useful for looking around corners, under doors, through small holes and cracks. Players’ imaginations should supply a myriad of mundane uses as well – such as working on a car engine or in other tight hard-to-see locations.
This eye-based micro “Heads-Up-Display” presents data from jacked-in gun or body-mounted sensors as an overlay to the visual input from the eye. It can also be used to display information from other eye, ear or body sensors. It has a low level of system intelligence which allows the system to highlight conflicting information presented in the display. [Adds +1D to Perception attempts when utilizing applicable information from multiple sensors presented in the display.]
The Chromespec provides glare and flash protection for cyber-eye and systems installed in that eye. This is a cybernetic option and takes up one eye option space. [Adds +2D vs. blinding flashes, +1D to visual Perception attempts in high-glare environments.]
NetWorld Eye Lite
This decorative eye wear spins pretty patterns in the eye. A tiny subcutaneous chip can be pre-programmed with a variety of images and patterns. It installs as a cyber-eye option. “Why giv’um a wink when you can show’um what you mean” – NetWorld Sales Pitch