Dark Sight: Decapuses can see in darkness up to 20 yards without a light source.
Tremorense: Sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground and within 15 yard range.
Piercing Attack: Bites and Talons of the Drones do Piercing (1/2 Armor) damage
Gnashing horde: A drone that attacks a target while another drone is within 2 yards of the target, gains +2 to attack roll.
Replicator Injection (4 SP): A Scout Drone can inject conversation nanites into a target after a success bite or talon attack.
Two drone scouts can join together to form a Skull Drone Soldier.
Dark Sight: Decapuses can see in darkness up to 20 yards without a light source.
Tremorense: Sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground and within 15 yard range.
Piercing Attack: Bites and Talons of the Drones do Piercing (1/2 Armor) damage
Gnashing horde: A drone that attacks a target while another drone is within 2 yards of the target, gains +2 to attack roll.
Replicator Injection (3 SP): A Scout Drone can inject conversation nanites into a target after a success bite or talon attack.
Three drone scouts or one drone scout with a drone soldier can join together to form a Skull Drone Elite.
Dark Sight: Decapuses can see in darkness up to 20 yards without a light source.
Tremorense: Sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground and within 15 yard range.
Piercing Attack: Bites and Talons of the Drones do Piercing (1/2 Armor) damage
Gnashing horde: A drone that attacks a target while another drone is within 2 yards of the target, gains +2 to attack roll.
Replicator Injection (2 SP): A Scout Drone can inject conversation nanites into a target after a success bite or talon attack.
Toxic Spikes: (Recharge 5-6):Ranged Weapon Attack, up to two targets, piercing damage, and the target must succeed on a Constitution (Stamina) 14 or take 1d6 poison damage and is paralyzed. If the poison damage reduces the target to 0 Health, the target is stable, but poisoned for 1 hour, even after regaining Health.
A dozen or more Skull Drones can join together to form a Skull Drone Hive Lord.
Dark Sight: Decapuses can see in darkness up to 20 yards without a light source.
Tremorense: Sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground and within 15 yard range.
Dual Claws: A Hive Lord can make two claw attacks as a single attack action. Both of these attacks can generate stunt points.
Exoskeleton: The tough exoskeleton of a Hive Lord gives the creature an AR of 8.
Grasp: A Hive Lord can grapple an opponent hit by one of its claw attacks. A grappled victim has a Speed of 0 and suffers a -2 penalty to Defense until the grapple is broken. A victim may attempt a Strength (Might) test vs. the giant scorpion’s Strength (Might) as a Minor Action during the victim’s turn. If the giant scorpion beats the victim during this test and rolls doubles, it inflicts 1d6+5 damage.
Hive frenzy: The Done Lord that attacks a target while another drone is within 5 yards of the target, gains +4 to attack roll.
Acid Spray: The hive lord spits acid in a cone that is 10 yds wide. Each creature in that cone must make a Dexterity (Acrobatics) vs 14, taking 3d6 acid damage on a failed or half damage from a successful save.
Nanite Sting Stunt (2 SP): A Hive Lord can inject replicator nanites as a special stunt costing 2 SP. The nanites debilitates the victim, who suffers a –2 penalty to Dexterity, Fighting, and Accuracy until the end of the encounter or until they receive magical healing. See below for effects of the Replicators
Threat Level: Major
Replicator Injection: All drones have the option to inject nanite replicators that if successful, will start the painful process of converting any organic target to a new drone. On injection, the target must succeed at a Constitution (Stamina) check vs 15 or the nanites will begin to break the target down. If the target fails the initial roll, he must make the same roll every hour or lose 1d6 Health. Once the target is down to zero Health, he is converted to a Replicator Drone.