Few games get a reaction like the Arkham Horror game series. The base game is incredible and the expansions do add a lot. I just do not recommend running it with more than one expansion. As time went on, it was harder and harder to pull in players for the game unless you were at a con where people were prepared to play a 4+ hour game. Then came Eldritch Horror – a new take on a the Arkham Horror concept. The designers took the basic concept of Arkham Horror and globalized it. They had me at global

Talisman is one of those games I will always seem to buy for. I enjoy it with my kids and with my friends. In past editions, it did get repetitive but what I like most about the FFG version is the variety they seem to be injecting into the game. Unlike past editions, FFC has put out various sized expansions so as to control the bloat a game like this can develop. I bought two expansions recently – The Firelands and The Nether Realm – that are very small but have significant impact on the game.

Star Wars: X-Wing Miniatures Game is a new Miniature Game from Fantasy Flight Games. Star Wars: X-Wing Miniature Game is the first Star Wars game I have truly invested a lot of time and money in since I gave up on Star Wars so many years ago. However, this game is so complete, so easy to learn and so satisfying from a gamer-point of view, I would play it if it was Star Wars, Battlestar Galactica, or any other property (although I keep telling people FFG should consider BSG for this too).

Star Wars: Edge of the Empire – Shadows of a Black Sun is a new Free RPG Day Adventure from Fantasy Flight Games. Within the Star Wars community, few things, short of the Disney purchase of Lucas Films and the impending release of Star Wars VII, have had more buzz than the release of the new RPG by Fantasy Flight Games (FFG). Back in 2011 when FFG obtained the license after Wizards of the Coast dropped it, I was skeptical. I personally went through a long phase of my life with various versions of the Star Wars role playing game – from d6 to d20 – over several campaigns. However, thanks to the prequels, my Star Wars fandom was severely diminished and I stopped running Star Wars games all together, selling everything I had.

Talisman: The City is a new Board Game Expansion from Fantasy Flight Games. Talisman City was one of the classic expansions put out for 2nd edition back in the day. Originally it had some very innovative additions to Talisman and we always played the game with it. When I saw this expansion for Talisman, I was curious how Fantasy Flight had changed it.

Few games bring about more emotional reaction than Fortress America, in my experience. It has come to epitomize the American style of board game. You either love it or you hate it. There are very few who are in-between those extremes about this game. This game has a lot of history for me and for others in the gaming community. And that history has brought out these reactions. I own and have played the original for years and have thoroughly enjoyed it, so my history with it is already fairly positive.

When Fantasy Flight Games (FFG) took over the Talisman license back in 2008, I was more than excited. Being a fan of the game since the 1990s, I was really looking forward to seeing how FFG can improve the game. 2008 was the first year I got to go to GenCon and while there I talked to some of the writers of the game. I was really encouraged by their vision.

Since then, they have done what FFG does a lot – put out expansion after expansion. Not satisfied with just reprinting the classic expansions (of which they have done a few), they have put out a few small box expansions, some of which have some very original and innovative ideas. Talisman: The Blood Moon is one of those small box expansions that has some fairly innovative ideas; however they had already done something similar with Talisman: The Reaper. Blood Moon uses similar rules introduced in The Reaper expansion with a few new additional aspects mixed in.