(Inspired by a role playing game I review – The Nocturne by BTRC) By Church Doctrine, there is the Materia (The Material or Worldly Existence) and the Apocrypha (The Reams of Theurgy and Psy energy) and the Caelum (Heaven). This is the Holy Trinity of Realms. However, hidden in this world is a world where…
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Avestite Pompeii Sentry
Medium Changed Humanoid
Lady Theafana Al-Malik
Cybered Human, Agent of the Cyber-Evolutionaries
Coyote Men of Criticorum
Medium Changed Humanoid
Mole Men of Criticorum
Medium Changed Humanoid
The Hymn of the Artumus Key
Key to Life and death Eskaton horizon around the bend The Table of Grasaen of the Caleth Complete the circle to end (From within the table, arises the Crystal of Raz’bog) World of the Eskatonic Perfection At the heart of the Engine of Creation Prism Beavon shines the Flame The Path to Enigma to Gain…
02.03 Rd6 Character Advancement
Characters in Ron D6 advance through experience levels and gain an Advancement at each level. There are 6 Advancement Classes after the first and in each, there are Six Class Levels. Instead of spending points to get each Level, the GM tells the characters when an advancement can take place. This usually happens every 3…
B-Movie Inspirations: Star Quest (1995)
B-Movie Inspirations is a series of articles I write where I watch really bad movies and draw RPG inspiration from them. Welcome back to another edition of B-Movie Inspirations. This time we are covering another sci-fi classic found on Tubi called Star Quest (also known as Terminal Voyage, 1995). I am pretty sure I have…
03.01.04 Rd6 Special Abilities: Ex-Abilities
Extraordinary Abilities (Ex-Abilities) do not directly impact the mechanics of the game. These abilities simply allow an species to do things others can not. A bird-like species can use their wings to glide through the air. Other species can see in the dark. Aquatic species can breathe both water and air with no penalties. Some…
03.08 Rd6 Advantages: Aptitudes & Affinities
Affinities Still other special abilities provide a bonus at the time a character is created. For example, a new alien characters receive 2D for every 1D they spend on Stealth skills to represent a very stealthy species. Another more technically inclined species may receive an extra 4D for beginning skill dice which must be applied…



