Updated for SWADE This section contains the information that players will use when they play their cards. All of the Enhancements and Subplots are explained in alphabetical order below. Action (!) By playing an action card, the player gains +1 (or +2 for Action!) to ALL rolls for the rest of that round. This includes actions,…
Category: Ron’s RPG Sites
Savage Masterdeck 03: Initiative Section (Bottom)
Updated to SWADE Initiative Effects There are four Initiative effects on each card, corresponding to the four suits of the Initiative Deck – Spades (♠), Hearts (♥), Diamonds (♦), and Clubs (♣). These effects are applied to those with the player’s initiative card suit. For example, if the Heart has Fatigued, all players and GM…
Savage MasterDeck
MasterDeck conversion into Savage Worlds Introduction: The Method to My Madness The reasoning behind this is simple. To merge what I thought were the redeeming qualities of MasterBook into the Savage Worlds Game system. It gives the Savage Worlds System a slightly modified combat system, with more meaning to each round, and more options for…
Savage Masterdeck 01: Basics
The Deck If you have a standard Savage Masterdeck set, it is made up of 104 cards. Of these cards, 83 are Enhancement cards, 17 are Subplot cards, and 4 are picture cards. All are used differently at some point during the game. But all have some similarities as well. Both Enhancement and Subplot Cards…
Savage Masterdeck 00: Notes
Basics In combat, on each turn after the initiative cards are flipped, flip a Savage Masterdeck Card. Flip one for each round. Interaction Skills (Approved Actions) Intimidation Taunt Persuasion (Maneuver) Cards and Bennies Buy a card with a Benny Modifiers +1 or +2, no higher Initiative Section Link in suits of initiative cards and some…
Savage Shatterzone
After running classic Shatterzone, I realized I loved the setting more than the core rules system. But I also loved the cards. So I am designing a system for the cards in Savage Worlds and then poring everything else over to Savage Worlds using the Sci-fi Companion.
Dead Light: Modifications & Additions
Notes From the Adventure: Only its use to him was known. It was for Doctor Webb and the one whose practice he inherited (and who knows how many before them) a kind of “sin-eater”. A thing for safely getting rid of nightmarish and misbegotten children born to certain families. A device for the murder of half-formed monsters and tainted kin too terrible…
Man in the Moon 3: The Lost Submarine (MACE West 2018)
Ran the final part of the Legacy of the Führer series as a playtest before MACE West. It went very well. I was running out of time to prep for the game (life happens) so I decided to post to the Savage World facebook group to get some help stat’ing out the Big Bad for the adventure. …
Man in the Moon 3: The Lost Submarine (Playtest)
Ran this as a playtest with 4 players are my house. It went very well and prepared me some for MACE West. However, I could not ask for two more totally different outcomes.




